diff --git a/public/game.html b/public/game.html index 5e7a2bb..bcc0566 100644 --- a/public/game.html +++ b/public/game.html @@ -72,7 +72,9 @@ function cardRequiresTarget(cardId){ if(!cardId) return null; const id = String(cardId).toLowerCase(); - if(id.indexOf('mine') !== -1) return 'empty'; + if(id.indexOf('mine') !== -1) return 'empty'; + // kamikaz targets one of your pieces (play card, then choose a piece) + if(id.indexOf('kamikaz') !== -1) return 'owned'; if(id.indexOf('rebond') !== -1) return 'owned'; if(id.indexOf('adoub') !== -1) return 'owned'; if(id.indexOf('folie') !== -1 || id.indexOf('fou') !== -1) return 'owned'; diff --git a/server.js b/server.js index 77783a8..57c4881 100644 --- a/server.js +++ b/server.js @@ -120,7 +120,7 @@ function buildDefaultDeck(){ // ['carte sans effet',"N'a aucun effet"], // ['défausse','Le joueur adverse défausse une carte de son choix'], // ['immunité à la capture','Désigne une pièce qui ne pourra pas être capturée au prochain tour'], - // ['kamikaz','Détruit une de ses pièces, détruisant toutes les pièces adjacentes'], + ['kamikaz','Détruit une de ses pièces, détruisant toutes les pièces adjacentes'], // ['retour à la case départ','Désigne une pièce qui retourne à sa position initiale'], // ['glissade','La pièce désignée ne peut plus s arrêter si elle se déplace en diagonale ou en ligne droite. Soit elle percute une pièce et la capture, soit elle tombe du plateau et est capturée'], // ['invisible','Une des pièces devient invisible pour l adversaire'], @@ -1176,6 +1176,70 @@ io.on('connection', (socket) => { } }catch(e){ console.error('promotion effect error', e); } } + // kamikaz: destroy one of your pieces and all adjacent pieces + else if(cardId === 'kamikaz' || (typeof cardId === 'string' && cardId.indexOf('kamikaz') !== -1)){ + try{ + const board = room.boardState; + // determine target square from payload or last selected + let target = payload && payload.targetSquare; + if(!target){ try{ target = socket.data && socket.data.lastSelectedSquare; }catch(e){ target = null; } } + const roomPlayer = room.players.find(p => p.id === senderId); + const playerColorShort = (roomPlayer && roomPlayer.color && roomPlayer.color[0]) || null; + const targetPiece = (board && board.pieces || []).find(p => p.square === target); + // validate target exists and belongs to the player + if(!board || !target || !targetPiece || targetPiece.color !== playerColorShort){ + // restore removed card to hand and abort + try{ + room.hands = room.hands || {}; + room.hands[senderId] = room.hands[senderId] || []; + if(removed) room.hands[senderId].push(removed); + room.discard = room.discard || []; + for(let i = room.discard.length - 1; i >= 0; i--){ if(room.discard[i] && room.discard[i].id === (removed && removed.id)){ room.discard.splice(i,1); break; } } + }catch(e){ console.error('restore removed card error', e); } + return cb && cb({ error: 'no valid target' }); + } + // compute affected squares: target + neighbors + function neighbors(sq){ + if(!sq) return []; + const m = String(sq).toLowerCase().match(/^([a-z])([0-9]+)$/i); + if(!m) return []; + const file = m[1].charCodeAt(0) - 'a'.charCodeAt(0); + const rank = parseInt(m[2],10) - 1; + const w = (board.width || 8), h = (board.height || 8); + const out = []; + for(let dx=-1; dx<=1; dx++) for(let dy=-1; dy<=1; dy++){ + const nx = file + dx, ny = rank + dy; + if(nx<0||ny<0||nx>=w||ny>=h) continue; + out.push(String.fromCharCode('a'.charCodeAt(0)+nx) + (ny+1)); + } + return out; + } + const affected = neighbors(target); + const removedPieces = []; + // remove pieces on affected squares and record them as captured by sender + for(let i = (board.pieces || []).length - 1; i >= 0; i--){ + const p = board.pieces[i]; + if(p && affected.indexOf(p.square) !== -1){ + const cp = board.pieces.splice(i,1)[0]; + try{ + room.captured = room.captured || []; + const originalOwner = (room.players || []).find(pl => (pl.color && pl.color[0]) === cp.color); + room.captured.push({ id: uuidv4().slice(0,8), piece: cp, originalOwnerId: (originalOwner && originalOwner.id) || null, capturedBy: senderId, ts: Date.now() }); + }catch(_){ } + removedPieces.push({ id: cp.id, square: cp.square, type: cp.type, color: cp.color }); + } + } + // bump board version and record effect + board.version = (board.version || 0) + 1; + const effect = { id: played.id, type: 'kamikaz', playerId: senderId, targetSquare: target, affectedSquares: affected, removed: removedPieces, ts: Date.now() }; + room.activeCardEffects = room.activeCardEffects || []; + room.activeCardEffects.push(effect); + try{ io.to(room.id).emit('card:effect:applied', { roomId: room.id, effect }); }catch(_){ } + // reuse the mine detonation animation on clients for kamikaz: show the same explosion visual + try{ io.to(room.id).emit('mine:detonated', { roomId: room.id, square: target }); }catch(_){ } + played.payload = Object.assign({}, payload, { applied: 'kamikaz', appliedTo: target, affected: affected, removedCount: removedPieces.length }); + }catch(e){ console.error('kamikaz effect error', e); } + } // brouillard de guerre: target a player so their board is fogged (they only see adjacent squares) else if(cardId === 'brouillard_de_guerre' || (typeof cardId === 'string' && cardId.indexOf('brouillard') !== -1)){ try{