adoubement

This commit is contained in:
Didictateur 2025-11-22 18:00:28 +01:00
parent 506b51808e
commit 9c961c2b5e

View file

@ -52,7 +52,7 @@ function buildDefaultDeck(){
// ['tronquer le plateau','Tronque au maximum le plateau sans supprimer de pièce'],
['rebondir sur les bords','Les déplacements en diagonales de la pièce sélectionnée peuvent rebondir une fois sur les bords'],
['agrandir le plateau','Rajoute une rangée dans toutes les directions'],
// ['adoubement','La pièce sélectionnée peut maintenant faire les déplacements du cavalier en plus'],
['adoubement','La pièce sélectionnée peut maintenant faire les déplacements du cavalier en plus'],
// ['folie','La pièce sélectionnée peut maintenant faire les déplacements du fou en plus'],
// ['fortification','La pièce sélectionnée peut maintenant faire les déplacements de la tour en plus'],
// ["l'anneau","Le plateau devient un anneau pendant un tour"],
@ -216,8 +216,24 @@ function computeLegalMoves(room, square){
}
const x = fromCoord.x, y = fromCoord.y;
const type = (piece.type || '').toUpperCase();
// detect if this specific piece has a permanent adoubement effect (grants knight moves)
const hasAdoubement = (room.activeCardEffects || []).some(e => e.type === 'adoubement' && e.pieceSquare === square);
// helper to add knight (N) deltas when a piece has been adoubé
function addAdoubementMoves(){
if(!hasAdoubement) return;
const deltas = [[1,2],[2,1],[-1,2],[-2,1],[1,-2],[2,-1],[-1,-2],[-2,-1]];
deltas.forEach(([dx,dy])=>{
const tx = x + dx, ty = y + dy;
if(!isInside(tx,ty)) return;
const tsq = coordToSquare(tx,ty);
// avoid duplicates
if(moves.some(m => m.to === tsq)) return;
const occ = getPieceAt(tsq);
if(!occ || occ.color !== color) moves.push({ from: square, to: tsq });
});
}
if(type === 'P'){
// pawn
const forward = (color === 'w') ? 1 : -1;
@ -240,6 +256,7 @@ function computeLegalMoves(room, square){
const occ = getPieceAt(tsq);
if(occ && occ.color !== color) moves.push({ from: square, to: tsq });
});
addAdoubementMoves();
return moves;
}
@ -252,6 +269,7 @@ function computeLegalMoves(room, square){
const occ = getPieceAt(tsq);
if(!occ || occ.color !== color) moves.push({ from: square, to: tsq });
});
addAdoubementMoves();
return moves;
}
@ -303,6 +321,7 @@ function computeLegalMoves(room, square){
}
}
});
addAdoubementMoves();
return moves;
}
@ -315,9 +334,11 @@ function computeLegalMoves(room, square){
const occ = getPieceAt(tsq);
if(!occ || occ.color !== color) moves.push({ from: square, to: tsq });
}
addAdoubementMoves();
return moves;
}
addAdoubementMoves();
return moves;
}
@ -648,11 +669,12 @@ io.on('connection', (socket) => {
const played = { id: uuidv4().slice(0,8), playerId: senderId, cardId, payload, ts: Date.now() };
room.playedCards = room.playedCards || [];
// Pre-check for rebondir: if the card is rebondir and there is no explicit target
// then require that the socket has a lastSelectedSquare which belongs to the player.
// Pre-check for targetted cards (rebondir, adoubement): require a selected target owned by the player
try{
const isRebond = (typeof cardId === 'string') && (cardId.indexOf('rebondir') !== -1 || cardId.indexOf('rebond') !== -1);
if(isRebond){
const isAdoub = (typeof cardId === 'string') && (cardId.indexOf('adoub') !== -1 || cardId.indexOf('adoubement') !== -1);
const isTargetCard = isRebond || isAdoub;
if(isTargetCard){
const board = room.boardState;
let targetCandidate = payload && payload.targetSquare;
if(!targetCandidate){ try{ targetCandidate = socket.data && socket.data.lastSelectedSquare; }catch(e){ targetCandidate = null; } }
@ -668,7 +690,7 @@ io.on('connection', (socket) => {
payload.targetSquare = targetCandidate;
played.payload = Object.assign({}, payload);
}
}catch(e){ console.error('rebondir pre-check error', e); }
}catch(e){ console.error('target card pre-check error', e); }
// remove the played card from the player's hand and move it to discard
try{
@ -735,6 +757,33 @@ io.on('connection', (socket) => {
// That behavior caused unintended piece removals in some edge cases, so trimming is commented out for now.
played.payload = Object.assign({}, payload, { applied: 'tronquer_plateau', note: 'disabled - trimming commented out by developer' });
}
// adoubement: grant a permanent knight-move ability to the targeted piece
else if(cardId === 'adoubement' || (typeof cardId === 'string' && cardId.indexOf('adoub') !== -1)){
try{
const board = room.boardState;
let target = payload && payload.targetSquare;
if(!target){ try{ target = socket.data && socket.data.lastSelectedSquare; }catch(e){ target = null; } }
// validate target exists and belongs to the player
const roomPlayer = room.players.find(p => p.id === senderId);
const playerColorShort = (roomPlayer && roomPlayer.color && roomPlayer.color[0]) || null;
const targetPiece = (board && board.pieces || []).find(p => p.square === target);
if(!board || !target || !targetPiece || targetPiece.color !== playerColorShort){
// restore removed card to hand and remove from discard if necessary
try{
room.hands = room.hands || {};
room.hands[senderId] = room.hands[senderId] || [];
if(removed) room.hands[senderId].push(removed);
room.discard = room.discard || [];
for(let i = room.discard.length - 1; i >= 0; i--){ if(room.discard[i] && room.discard[i].id === (removed && removed.id)){ room.discard.splice(i,1); break; } }
}catch(e){ console.error('restore removed card error', e); }
return cb && cb({ error: 'no valid target' });
}
// apply permanent adoubement effect
room.activeCardEffects = room.activeCardEffects || [];
room.activeCardEffects.push({ id: played.id, type: 'adoubement', pieceSquare: target, playerId: senderId });
played.payload = Object.assign({}, payload, { applied: 'adoubement', appliedTo: target });
}catch(e){ console.error('adoubement effect error', e); }
}
// rebondir: grant a one-time bounce ability to a specific piece (targetSquare required in payload)
else if(cardId === 'rebondir_sur_les_bords' || cardId === 'rebondir' || (typeof cardId === 'string' && cardId.indexOf('rebondir') !== -1)){
try{