adoubement
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506b51808e
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1 changed files with 55 additions and 6 deletions
61
server.js
61
server.js
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@ -52,7 +52,7 @@ function buildDefaultDeck(){
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// ['tronquer le plateau','Tronque au maximum le plateau sans supprimer de pièce'],
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['rebondir sur les bords','Les déplacements en diagonales de la pièce sélectionnée peuvent rebondir une fois sur les bords'],
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['agrandir le plateau','Rajoute une rangée dans toutes les directions'],
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// ['adoubement','La pièce sélectionnée peut maintenant faire les déplacements du cavalier en plus'],
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['adoubement','La pièce sélectionnée peut maintenant faire les déplacements du cavalier en plus'],
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// ['folie','La pièce sélectionnée peut maintenant faire les déplacements du fou en plus'],
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// ['fortification','La pièce sélectionnée peut maintenant faire les déplacements de la tour en plus'],
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// ["l'anneau","Le plateau devient un anneau pendant un tour"],
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@ -216,8 +216,24 @@ function computeLegalMoves(room, square){
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}
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const x = fromCoord.x, y = fromCoord.y;
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const type = (piece.type || '').toUpperCase();
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// detect if this specific piece has a permanent adoubement effect (grants knight moves)
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const hasAdoubement = (room.activeCardEffects || []).some(e => e.type === 'adoubement' && e.pieceSquare === square);
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// helper to add knight (N) deltas when a piece has been adoubé
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function addAdoubementMoves(){
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if(!hasAdoubement) return;
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const deltas = [[1,2],[2,1],[-1,2],[-2,1],[1,-2],[2,-1],[-1,-2],[-2,-1]];
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deltas.forEach(([dx,dy])=>{
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const tx = x + dx, ty = y + dy;
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if(!isInside(tx,ty)) return;
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const tsq = coordToSquare(tx,ty);
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// avoid duplicates
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if(moves.some(m => m.to === tsq)) return;
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const occ = getPieceAt(tsq);
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if(!occ || occ.color !== color) moves.push({ from: square, to: tsq });
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});
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}
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if(type === 'P'){
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// pawn
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const forward = (color === 'w') ? 1 : -1;
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@ -240,6 +256,7 @@ function computeLegalMoves(room, square){
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const occ = getPieceAt(tsq);
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if(occ && occ.color !== color) moves.push({ from: square, to: tsq });
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});
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addAdoubementMoves();
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return moves;
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}
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@ -252,6 +269,7 @@ function computeLegalMoves(room, square){
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const occ = getPieceAt(tsq);
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if(!occ || occ.color !== color) moves.push({ from: square, to: tsq });
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});
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addAdoubementMoves();
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return moves;
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}
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@ -303,6 +321,7 @@ function computeLegalMoves(room, square){
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}
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}
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});
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addAdoubementMoves();
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return moves;
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}
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@ -315,9 +334,11 @@ function computeLegalMoves(room, square){
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const occ = getPieceAt(tsq);
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if(!occ || occ.color !== color) moves.push({ from: square, to: tsq });
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}
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addAdoubementMoves();
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return moves;
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}
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addAdoubementMoves();
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return moves;
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}
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@ -648,11 +669,12 @@ io.on('connection', (socket) => {
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const played = { id: uuidv4().slice(0,8), playerId: senderId, cardId, payload, ts: Date.now() };
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room.playedCards = room.playedCards || [];
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// Pre-check for rebondir: if the card is rebondir and there is no explicit target
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// then require that the socket has a lastSelectedSquare which belongs to the player.
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// Pre-check for targetted cards (rebondir, adoubement): require a selected target owned by the player
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try{
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const isRebond = (typeof cardId === 'string') && (cardId.indexOf('rebondir') !== -1 || cardId.indexOf('rebond') !== -1);
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if(isRebond){
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const isAdoub = (typeof cardId === 'string') && (cardId.indexOf('adoub') !== -1 || cardId.indexOf('adoubement') !== -1);
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const isTargetCard = isRebond || isAdoub;
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if(isTargetCard){
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const board = room.boardState;
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let targetCandidate = payload && payload.targetSquare;
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if(!targetCandidate){ try{ targetCandidate = socket.data && socket.data.lastSelectedSquare; }catch(e){ targetCandidate = null; } }
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@ -668,7 +690,7 @@ io.on('connection', (socket) => {
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payload.targetSquare = targetCandidate;
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played.payload = Object.assign({}, payload);
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}
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}catch(e){ console.error('rebondir pre-check error', e); }
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}catch(e){ console.error('target card pre-check error', e); }
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// remove the played card from the player's hand and move it to discard
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try{
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@ -735,6 +757,33 @@ io.on('connection', (socket) => {
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// That behavior caused unintended piece removals in some edge cases, so trimming is commented out for now.
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played.payload = Object.assign({}, payload, { applied: 'tronquer_plateau', note: 'disabled - trimming commented out by developer' });
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}
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// adoubement: grant a permanent knight-move ability to the targeted piece
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else if(cardId === 'adoubement' || (typeof cardId === 'string' && cardId.indexOf('adoub') !== -1)){
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try{
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const board = room.boardState;
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let target = payload && payload.targetSquare;
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if(!target){ try{ target = socket.data && socket.data.lastSelectedSquare; }catch(e){ target = null; } }
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// validate target exists and belongs to the player
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const roomPlayer = room.players.find(p => p.id === senderId);
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const playerColorShort = (roomPlayer && roomPlayer.color && roomPlayer.color[0]) || null;
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const targetPiece = (board && board.pieces || []).find(p => p.square === target);
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if(!board || !target || !targetPiece || targetPiece.color !== playerColorShort){
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// restore removed card to hand and remove from discard if necessary
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try{
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room.hands = room.hands || {};
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room.hands[senderId] = room.hands[senderId] || [];
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if(removed) room.hands[senderId].push(removed);
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room.discard = room.discard || [];
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for(let i = room.discard.length - 1; i >= 0; i--){ if(room.discard[i] && room.discard[i].id === (removed && removed.id)){ room.discard.splice(i,1); break; } }
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}catch(e){ console.error('restore removed card error', e); }
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return cb && cb({ error: 'no valid target' });
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}
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// apply permanent adoubement effect
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room.activeCardEffects = room.activeCardEffects || [];
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room.activeCardEffects.push({ id: played.id, type: 'adoubement', pieceSquare: target, playerId: senderId });
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played.payload = Object.assign({}, payload, { applied: 'adoubement', appliedTo: target });
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}catch(e){ console.error('adoubement effect error', e); }
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}
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// rebondir: grant a one-time bounce ability to a specific piece (targetSquare required in payload)
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else if(cardId === 'rebondir_sur_les_bords' || cardId === 'rebondir' || (typeof cardId === 'string' && cardId.indexOf('rebondir') !== -1)){
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try{
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