'use strict'; // @generated by Peggy 4.2.0. // // https://peggyjs.org/ function rootNode(comment) { return comment !== null ? { comment, variations: [] } : { variations: []} } function node(move, suffix, nag, comment, variations) { const node = { move, variations }; if (suffix) { node.suffix = suffix; } if (nag) { node.nag = nag; } if (comment !== null) { node.comment = comment; } return node } function lineToTree(...nodes) { const [root, ...rest] = nodes; let parent = root; for (const child of rest) { if (child !== null) { parent.variations = [child, ...child.variations]; child.variations = []; parent = child; } } return root } function pgn(headers, game) { if (game.marker && game.marker.comment) { let node = game.root; while (true) { const next = node.variations[0]; if (!next) { node.comment = game.marker.comment; break } node = next; } } return { headers, root: game.root, result: (game.marker && game.marker.result) ?? undefined } } function peg$subclass(child, parent) { function C() { this.constructor = child; } C.prototype = parent.prototype; child.prototype = new C(); } function peg$SyntaxError(message, expected, found, location) { var self = Error.call(this, message); // istanbul ignore next Check is a necessary evil to support older environments if (Object.setPrototypeOf) { Object.setPrototypeOf(self, peg$SyntaxError.prototype); } self.expected = expected; self.found = found; self.location = location; self.name = "SyntaxError"; return self; } peg$subclass(peg$SyntaxError, Error); function peg$padEnd(str, targetLength, padString) { padString = padString || " "; if (str.length > targetLength) { return str; } targetLength -= str.length; padString += padString.repeat(targetLength); return str + padString.slice(0, targetLength); } peg$SyntaxError.prototype.format = function(sources) { var str = "Error: " + this.message; if (this.location) { var src = null; var k; for (k = 0; k < sources.length; k++) { if (sources[k].source === this.location.source) { src = sources[k].text.split(/\r\n|\n|\r/g); break; } } var s = this.location.start; var offset_s = (this.location.source && (typeof this.location.source.offset === "function")) ? this.location.source.offset(s) : s; var loc = this.location.source + ":" + offset_s.line + ":" + offset_s.column; if (src) { var e = this.location.end; var filler = peg$padEnd("", offset_s.line.toString().length, ' '); var line = src[s.line - 1]; var last = s.line === e.line ? e.column : line.length + 1; var hatLen = (last - s.column) || 1; str += "\n --> " + loc + "\n" + filler + " |\n" + offset_s.line + " | " + line + "\n" + filler + " | " + peg$padEnd("", s.column - 1, ' ') + peg$padEnd("", hatLen, "^"); } else { str += "\n at " + loc; } } return str; }; peg$SyntaxError.buildMessage = function(expected, found) { var DESCRIBE_EXPECTATION_FNS = { literal: function(expectation) { return "\"" + literalEscape(expectation.text) + "\""; }, class: function(expectation) { var escapedParts = expectation.parts.map(function(part) { return Array.isArray(part) ? classEscape(part[0]) + "-" + classEscape(part[1]) : classEscape(part); }); return "[" + (expectation.inverted ? "^" : "") + escapedParts.join("") + "]"; }, any: function() { return "any character"; }, end: function() { return "end of input"; }, other: function(expectation) { return expectation.description; } }; function hex(ch) { return ch.charCodeAt(0).toString(16).toUpperCase(); } function literalEscape(s) { return s .replace(/\\/g, "\\\\") .replace(/"/g, "\\\"") .replace(/\0/g, "\\0") .replace(/\t/g, "\\t") .replace(/\n/g, "\\n") .replace(/\r/g, "\\r") .replace(/[\x00-\x0F]/g, function(ch) { return "\\x0" + hex(ch); }) .replace(/[\x10-\x1F\x7F-\x9F]/g, function(ch) { return "\\x" + hex(ch); }); } function classEscape(s) { return s .replace(/\\/g, "\\\\") .replace(/\]/g, "\\]") .replace(/\^/g, "\\^") .replace(/-/g, "\\-") .replace(/\0/g, "\\0") .replace(/\t/g, "\\t") .replace(/\n/g, "\\n") .replace(/\r/g, "\\r") .replace(/[\x00-\x0F]/g, function(ch) { return "\\x0" + hex(ch); }) .replace(/[\x10-\x1F\x7F-\x9F]/g, function(ch) { return "\\x" + hex(ch); }); } function describeExpectation(expectation) { return DESCRIBE_EXPECTATION_FNS[expectation.type](expectation); } function describeExpected(expected) { var descriptions = expected.map(describeExpectation); var i, j; descriptions.sort(); if (descriptions.length > 0) { for (i = 1, j = 1; i < descriptions.length; i++) { if (descriptions[i - 1] !== descriptions[i]) { descriptions[j] = descriptions[i]; j++; } } descriptions.length = j; } switch (descriptions.length) { case 1: return descriptions[0]; case 2: return descriptions[0] + " or " + descriptions[1]; default: return descriptions.slice(0, -1).join(", ") + ", or " + descriptions[descriptions.length - 1]; } } function describeFound(found) { return found ? "\"" + literalEscape(found) + "\"" : "end of input"; } return "Expected " + describeExpected(expected) + " but " + describeFound(found) + " found."; }; function peg$parse(input, options) { options = options !== undefined ? options : {}; var peg$FAILED = {}; var peg$source = options.grammarSource; var peg$startRuleFunctions = { pgn: peg$parsepgn }; var peg$startRuleFunction = peg$parsepgn; var peg$c0 = "["; var peg$c1 = "\""; var peg$c2 = "]"; var peg$c3 = "."; var peg$c4 = "O-O-O"; var peg$c5 = "O-O"; var peg$c6 = "0-0-0"; var peg$c7 = "0-0"; var peg$c8 = "$"; var peg$c9 = "{"; var peg$c10 = "}"; var peg$c11 = ";"; var peg$c12 = "("; var peg$c13 = ")"; var peg$c14 = "1-0"; var peg$c15 = "0-1"; var peg$c16 = "1/2-1/2"; var peg$c17 = "*"; var peg$r0 = /^[a-zA-Z]/; var peg$r1 = /^[^"]/; var peg$r2 = /^[0-9]/; var peg$r3 = /^[.]/; var peg$r4 = /^[a-zA-Z1-8\-=]/; var peg$r5 = /^[+#]/; var peg$r6 = /^[!?]/; var peg$r7 = /^[^}]/; var peg$r8 = /^[^\r\n]/; var peg$r9 = /^[ \t\r\n]/; var peg$e0 = peg$otherExpectation("tag pair"); var peg$e1 = peg$literalExpectation("[", false); var peg$e2 = peg$literalExpectation("\"", false); var peg$e3 = peg$literalExpectation("]", false); var peg$e4 = peg$otherExpectation("tag name"); var peg$e5 = peg$classExpectation([["a", "z"], ["A", "Z"]], false, false); var peg$e6 = peg$otherExpectation("tag value"); var peg$e7 = peg$classExpectation(["\""], true, false); var peg$e8 = peg$otherExpectation("move number"); var peg$e9 = peg$classExpectation([["0", "9"]], false, false); var peg$e10 = peg$literalExpectation(".", false); var peg$e11 = peg$classExpectation(["."], false, false); var peg$e12 = peg$otherExpectation("standard algebraic notation"); var peg$e13 = peg$literalExpectation("O-O-O", false); var peg$e14 = peg$literalExpectation("O-O", false); var peg$e15 = peg$literalExpectation("0-0-0", false); var peg$e16 = peg$literalExpectation("0-0", false); var peg$e17 = peg$classExpectation([["a", "z"], ["A", "Z"], ["1", "8"], "-", "="], false, false); var peg$e18 = peg$classExpectation(["+", "#"], false, false); var peg$e19 = peg$otherExpectation("suffix annotation"); var peg$e20 = peg$classExpectation(["!", "?"], false, false); var peg$e21 = peg$otherExpectation("NAG"); var peg$e22 = peg$literalExpectation("$", false); var peg$e23 = peg$otherExpectation("brace comment"); var peg$e24 = peg$literalExpectation("{", false); var peg$e25 = peg$classExpectation(["}"], true, false); var peg$e26 = peg$literalExpectation("}", false); var peg$e27 = peg$otherExpectation("rest of line comment"); var peg$e28 = peg$literalExpectation(";", false); var peg$e29 = peg$classExpectation(["\r", "\n"], true, false); var peg$e30 = peg$otherExpectation("variation"); var peg$e31 = peg$literalExpectation("(", false); var peg$e32 = peg$literalExpectation(")", false); var peg$e33 = peg$otherExpectation("game termination marker"); var peg$e34 = peg$literalExpectation("1-0", false); var peg$e35 = peg$literalExpectation("0-1", false); var peg$e36 = peg$literalExpectation("1/2-1/2", false); var peg$e37 = peg$literalExpectation("*", false); var peg$e38 = peg$otherExpectation("whitespace"); var peg$e39 = peg$classExpectation([" ", "\t", "\r", "\n"], false, false); var peg$f0 = function(headers, game) { return pgn(headers, game) }; var peg$f1 = function(tagPairs) { return Object.fromEntries(tagPairs) }; var peg$f2 = function(tagName, tagValue) { return [tagName, tagValue] }; var peg$f3 = function(root, marker) { return { root, marker} }; var peg$f4 = function(comment, moves) { return lineToTree(rootNode(comment), ...moves.flat()) }; var peg$f5 = function(san, suffix, nag, comment, variations) { return node(san, suffix, nag, comment, variations) }; var peg$f6 = function(nag) { return nag }; var peg$f7 = function(comment) { return comment.replace(/[\r\n]+/g, " ") }; var peg$f8 = function(comment) { return comment.trim() }; var peg$f9 = function(line) { return line }; var peg$f10 = function(result, comment) { return { result, comment } }; var peg$currPos = options.peg$currPos | 0; var peg$posDetailsCache = [{ line: 1, column: 1 }]; var peg$maxFailPos = peg$currPos; var peg$maxFailExpected = options.peg$maxFailExpected || []; var peg$silentFails = options.peg$silentFails | 0; var peg$result; if (options.startRule) { if (!(options.startRule in peg$startRuleFunctions)) { throw new Error("Can't start parsing from rule \"" + options.startRule + "\"."); } peg$startRuleFunction = peg$startRuleFunctions[options.startRule]; } function peg$literalExpectation(text, ignoreCase) { return { type: "literal", text: text, ignoreCase: ignoreCase }; } function peg$classExpectation(parts, inverted, ignoreCase) { return { type: "class", parts: parts, inverted: inverted, ignoreCase: ignoreCase }; } function peg$endExpectation() { return { type: "end" }; } function peg$otherExpectation(description) { return { type: "other", description: description }; } function peg$computePosDetails(pos) { var details = peg$posDetailsCache[pos]; var p; if (details) { return details; } else { if (pos >= peg$posDetailsCache.length) { p = peg$posDetailsCache.length - 1; } else { p = pos; while (!peg$posDetailsCache[--p]) {} } details = peg$posDetailsCache[p]; details = { line: details.line, column: details.column }; while (p < pos) { if (input.charCodeAt(p) === 10) { details.line++; details.column = 1; } else { details.column++; } p++; } peg$posDetailsCache[pos] = details; return details; } } function peg$computeLocation(startPos, endPos, offset) { var startPosDetails = peg$computePosDetails(startPos); var endPosDetails = peg$computePosDetails(endPos); var res = { source: peg$source, start: { offset: startPos, line: startPosDetails.line, column: startPosDetails.column }, end: { offset: endPos, line: endPosDetails.line, column: endPosDetails.column } }; return res; } function peg$fail(expected) { if (peg$currPos < peg$maxFailPos) { return; } if (peg$currPos > peg$maxFailPos) { peg$maxFailPos = peg$currPos; peg$maxFailExpected = []; } peg$maxFailExpected.push(expected); } function peg$buildStructuredError(expected, found, location) { return new peg$SyntaxError( peg$SyntaxError.buildMessage(expected, found), expected, found, location ); } function peg$parsepgn() { var s0, s1, s2; s0 = peg$currPos; s1 = peg$parsetagPairSection(); s2 = peg$parsemoveTextSection(); s0 = peg$f0(s1, s2); return s0; } function peg$parsetagPairSection() { var s0, s1, s2; s0 = peg$currPos; s1 = []; s2 = peg$parsetagPair(); while (s2 !== peg$FAILED) { s1.push(s2); s2 = peg$parsetagPair(); } s2 = peg$parse_(); s0 = peg$f1(s1); return s0; } function peg$parsetagPair() { var s0, s2, s4, s6, s7, s8, s10; peg$silentFails++; s0 = peg$currPos; peg$parse_(); if (input.charCodeAt(peg$currPos) === 91) { s2 = peg$c0; peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e1); } } if (s2 !== peg$FAILED) { peg$parse_(); s4 = peg$parsetagName(); if (s4 !== peg$FAILED) { peg$parse_(); if (input.charCodeAt(peg$currPos) === 34) { s6 = peg$c1; peg$currPos++; } else { s6 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e2); } } if (s6 !== peg$FAILED) { s7 = peg$parsetagValue(); if (input.charCodeAt(peg$currPos) === 34) { s8 = peg$c1; peg$currPos++; } else { s8 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e2); } } if (s8 !== peg$FAILED) { peg$parse_(); if (input.charCodeAt(peg$currPos) === 93) { s10 = peg$c2; peg$currPos++; } else { s10 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e3); } } if (s10 !== peg$FAILED) { s0 = peg$f2(s4, s7); } else { peg$currPos = s0; s0 = peg$FAILED; } } else { peg$currPos = s0; s0 = peg$FAILED; } } else { peg$currPos = s0; s0 = peg$FAILED; } } else { peg$currPos = s0; s0 = peg$FAILED; } } else { peg$currPos = s0; s0 = peg$FAILED; } peg$silentFails--; if (s0 === peg$FAILED) { if (peg$silentFails === 0) { peg$fail(peg$e0); } } return s0; } function peg$parsetagName() { var s0, s1, s2; peg$silentFails++; s0 = peg$currPos; s1 = []; s2 = input.charAt(peg$currPos); if (peg$r0.test(s2)) { peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e5); } } if (s2 !== peg$FAILED) { while (s2 !== peg$FAILED) { s1.push(s2); s2 = input.charAt(peg$currPos); if (peg$r0.test(s2)) { peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e5); } } } } else { s1 = peg$FAILED; } if (s1 !== peg$FAILED) { s0 = input.substring(s0, peg$currPos); } else { s0 = s1; } peg$silentFails--; if (s0 === peg$FAILED) { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e4); } } return s0; } function peg$parsetagValue() { var s0, s1, s2; peg$silentFails++; s0 = peg$currPos; s1 = []; s2 = input.charAt(peg$currPos); if (peg$r1.test(s2)) { peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e7); } } while (s2 !== peg$FAILED) { s1.push(s2); s2 = input.charAt(peg$currPos); if (peg$r1.test(s2)) { peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e7); } } } s0 = input.substring(s0, peg$currPos); peg$silentFails--; s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e6); } return s0; } function peg$parsemoveTextSection() { var s0, s1, s3; s0 = peg$currPos; s1 = peg$parseline(); peg$parse_(); s3 = peg$parsegameTerminationMarker(); if (s3 === peg$FAILED) { s3 = null; } peg$parse_(); s0 = peg$f3(s1, s3); return s0; } function peg$parseline() { var s0, s1, s2, s3; s0 = peg$currPos; s1 = peg$parsecomment(); if (s1 === peg$FAILED) { s1 = null; } s2 = []; s3 = peg$parsemove(); while (s3 !== peg$FAILED) { s2.push(s3); s3 = peg$parsemove(); } s0 = peg$f4(s1, s2); return s0; } function peg$parsemove() { var s0, s4, s5, s6, s7, s8, s9, s10; s0 = peg$currPos; peg$parse_(); peg$parsemoveNumber(); peg$parse_(); s4 = peg$parsesan(); if (s4 !== peg$FAILED) { s5 = peg$parsesuffixAnnotation(); if (s5 === peg$FAILED) { s5 = null; } s6 = []; s7 = peg$parsenag(); while (s7 !== peg$FAILED) { s6.push(s7); s7 = peg$parsenag(); } s7 = peg$parse_(); s8 = peg$parsecomment(); if (s8 === peg$FAILED) { s8 = null; } s9 = []; s10 = peg$parsevariation(); while (s10 !== peg$FAILED) { s9.push(s10); s10 = peg$parsevariation(); } s0 = peg$f5(s4, s5, s6, s8, s9); } else { peg$currPos = s0; s0 = peg$FAILED; } return s0; } function peg$parsemoveNumber() { var s0, s1, s2, s3, s4, s5; peg$silentFails++; s0 = peg$currPos; s1 = []; s2 = input.charAt(peg$currPos); if (peg$r2.test(s2)) { peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e9); } } while (s2 !== peg$FAILED) { s1.push(s2); s2 = input.charAt(peg$currPos); if (peg$r2.test(s2)) { peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e9); } } } if (input.charCodeAt(peg$currPos) === 46) { s2 = peg$c3; peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e10); } } if (s2 !== peg$FAILED) { s3 = peg$parse_(); s4 = []; s5 = input.charAt(peg$currPos); if (peg$r3.test(s5)) { peg$currPos++; } else { s5 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e11); } } while (s5 !== peg$FAILED) { s4.push(s5); s5 = input.charAt(peg$currPos); if (peg$r3.test(s5)) { peg$currPos++; } else { s5 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e11); } } } s1 = [s1, s2, s3, s4]; s0 = s1; } else { peg$currPos = s0; s0 = peg$FAILED; } peg$silentFails--; if (s0 === peg$FAILED) { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e8); } } return s0; } function peg$parsesan() { var s0, s1, s2, s3, s4, s5; peg$silentFails++; s0 = peg$currPos; s1 = peg$currPos; if (input.substr(peg$currPos, 5) === peg$c4) { s2 = peg$c4; peg$currPos += 5; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e13); } } if (s2 === peg$FAILED) { if (input.substr(peg$currPos, 3) === peg$c5) { s2 = peg$c5; peg$currPos += 3; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e14); } } if (s2 === peg$FAILED) { if (input.substr(peg$currPos, 5) === peg$c6) { s2 = peg$c6; peg$currPos += 5; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e15); } } if (s2 === peg$FAILED) { if (input.substr(peg$currPos, 3) === peg$c7) { s2 = peg$c7; peg$currPos += 3; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e16); } } if (s2 === peg$FAILED) { s2 = peg$currPos; s3 = input.charAt(peg$currPos); if (peg$r0.test(s3)) { peg$currPos++; } else { s3 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e5); } } if (s3 !== peg$FAILED) { s4 = []; s5 = input.charAt(peg$currPos); if (peg$r4.test(s5)) { peg$currPos++; } else { s5 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e17); } } if (s5 !== peg$FAILED) { while (s5 !== peg$FAILED) { s4.push(s5); s5 = input.charAt(peg$currPos); if (peg$r4.test(s5)) { peg$currPos++; } else { s5 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e17); } } } } else { s4 = peg$FAILED; } if (s4 !== peg$FAILED) { s3 = [s3, s4]; s2 = s3; } else { peg$currPos = s2; s2 = peg$FAILED; } } else { peg$currPos = s2; s2 = peg$FAILED; } } } } } if (s2 !== peg$FAILED) { s3 = input.charAt(peg$currPos); if (peg$r5.test(s3)) { peg$currPos++; } else { s3 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e18); } } if (s3 === peg$FAILED) { s3 = null; } s2 = [s2, s3]; s1 = s2; } else { peg$currPos = s1; s1 = peg$FAILED; } if (s1 !== peg$FAILED) { s0 = input.substring(s0, peg$currPos); } else { s0 = s1; } peg$silentFails--; if (s0 === peg$FAILED) { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e12); } } return s0; } function peg$parsesuffixAnnotation() { var s0, s1, s2; peg$silentFails++; s0 = peg$currPos; s1 = []; s2 = input.charAt(peg$currPos); if (peg$r6.test(s2)) { peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e20); } } while (s2 !== peg$FAILED) { s1.push(s2); if (s1.length >= 2) { s2 = peg$FAILED; } else { s2 = input.charAt(peg$currPos); if (peg$r6.test(s2)) { peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e20); } } } } if (s1.length < 1) { peg$currPos = s0; s0 = peg$FAILED; } else { s0 = s1; } peg$silentFails--; if (s0 === peg$FAILED) { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e19); } } return s0; } function peg$parsenag() { var s0, s2, s3, s4, s5; peg$silentFails++; s0 = peg$currPos; peg$parse_(); if (input.charCodeAt(peg$currPos) === 36) { s2 = peg$c8; peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e22); } } if (s2 !== peg$FAILED) { s3 = peg$currPos; s4 = []; s5 = input.charAt(peg$currPos); if (peg$r2.test(s5)) { peg$currPos++; } else { s5 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e9); } } if (s5 !== peg$FAILED) { while (s5 !== peg$FAILED) { s4.push(s5); s5 = input.charAt(peg$currPos); if (peg$r2.test(s5)) { peg$currPos++; } else { s5 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e9); } } } } else { s4 = peg$FAILED; } if (s4 !== peg$FAILED) { s3 = input.substring(s3, peg$currPos); } else { s3 = s4; } if (s3 !== peg$FAILED) { s0 = peg$f6(s3); } else { peg$currPos = s0; s0 = peg$FAILED; } } else { peg$currPos = s0; s0 = peg$FAILED; } peg$silentFails--; if (s0 === peg$FAILED) { if (peg$silentFails === 0) { peg$fail(peg$e21); } } return s0; } function peg$parsecomment() { var s0; s0 = peg$parsebraceComment(); if (s0 === peg$FAILED) { s0 = peg$parserestOfLineComment(); } return s0; } function peg$parsebraceComment() { var s0, s1, s2, s3, s4; peg$silentFails++; s0 = peg$currPos; if (input.charCodeAt(peg$currPos) === 123) { s1 = peg$c9; peg$currPos++; } else { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e24); } } if (s1 !== peg$FAILED) { s2 = peg$currPos; s3 = []; s4 = input.charAt(peg$currPos); if (peg$r7.test(s4)) { peg$currPos++; } else { s4 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e25); } } while (s4 !== peg$FAILED) { s3.push(s4); s4 = input.charAt(peg$currPos); if (peg$r7.test(s4)) { peg$currPos++; } else { s4 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e25); } } } s2 = input.substring(s2, peg$currPos); if (input.charCodeAt(peg$currPos) === 125) { s3 = peg$c10; peg$currPos++; } else { s3 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e26); } } if (s3 !== peg$FAILED) { s0 = peg$f7(s2); } else { peg$currPos = s0; s0 = peg$FAILED; } } else { peg$currPos = s0; s0 = peg$FAILED; } peg$silentFails--; if (s0 === peg$FAILED) { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e23); } } return s0; } function peg$parserestOfLineComment() { var s0, s1, s2, s3, s4; peg$silentFails++; s0 = peg$currPos; if (input.charCodeAt(peg$currPos) === 59) { s1 = peg$c11; peg$currPos++; } else { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e28); } } if (s1 !== peg$FAILED) { s2 = peg$currPos; s3 = []; s4 = input.charAt(peg$currPos); if (peg$r8.test(s4)) { peg$currPos++; } else { s4 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e29); } } while (s4 !== peg$FAILED) { s3.push(s4); s4 = input.charAt(peg$currPos); if (peg$r8.test(s4)) { peg$currPos++; } else { s4 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e29); } } } s2 = input.substring(s2, peg$currPos); s0 = peg$f8(s2); } else { peg$currPos = s0; s0 = peg$FAILED; } peg$silentFails--; if (s0 === peg$FAILED) { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e27); } } return s0; } function peg$parsevariation() { var s0, s2, s3, s5; peg$silentFails++; s0 = peg$currPos; peg$parse_(); if (input.charCodeAt(peg$currPos) === 40) { s2 = peg$c12; peg$currPos++; } else { s2 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e31); } } if (s2 !== peg$FAILED) { s3 = peg$parseline(); if (s3 !== peg$FAILED) { peg$parse_(); if (input.charCodeAt(peg$currPos) === 41) { s5 = peg$c13; peg$currPos++; } else { s5 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e32); } } if (s5 !== peg$FAILED) { s0 = peg$f9(s3); } else { peg$currPos = s0; s0 = peg$FAILED; } } else { peg$currPos = s0; s0 = peg$FAILED; } } else { peg$currPos = s0; s0 = peg$FAILED; } peg$silentFails--; if (s0 === peg$FAILED) { if (peg$silentFails === 0) { peg$fail(peg$e30); } } return s0; } function peg$parsegameTerminationMarker() { var s0, s1, s3; peg$silentFails++; s0 = peg$currPos; if (input.substr(peg$currPos, 3) === peg$c14) { s1 = peg$c14; peg$currPos += 3; } else { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e34); } } if (s1 === peg$FAILED) { if (input.substr(peg$currPos, 3) === peg$c15) { s1 = peg$c15; peg$currPos += 3; } else { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e35); } } if (s1 === peg$FAILED) { if (input.substr(peg$currPos, 7) === peg$c16) { s1 = peg$c16; peg$currPos += 7; } else { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e36); } } if (s1 === peg$FAILED) { if (input.charCodeAt(peg$currPos) === 42) { s1 = peg$c17; peg$currPos++; } else { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e37); } } } } } if (s1 !== peg$FAILED) { peg$parse_(); s3 = peg$parsecomment(); if (s3 === peg$FAILED) { s3 = null; } s0 = peg$f10(s1, s3); } else { peg$currPos = s0; s0 = peg$FAILED; } peg$silentFails--; if (s0 === peg$FAILED) { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e33); } } return s0; } function peg$parse_() { var s0, s1; peg$silentFails++; s0 = []; s1 = input.charAt(peg$currPos); if (peg$r9.test(s1)) { peg$currPos++; } else { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e39); } } while (s1 !== peg$FAILED) { s0.push(s1); s1 = input.charAt(peg$currPos); if (peg$r9.test(s1)) { peg$currPos++; } else { s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e39); } } } peg$silentFails--; s1 = peg$FAILED; if (peg$silentFails === 0) { peg$fail(peg$e38); } return s0; } peg$result = peg$startRuleFunction(); if (options.peg$library) { return /** @type {any} */ ({ peg$result, peg$currPos, peg$FAILED, peg$maxFailExpected, peg$maxFailPos }); } if (peg$result !== peg$FAILED && peg$currPos === input.length) { return peg$result; } else { if (peg$result !== peg$FAILED && peg$currPos < input.length) { peg$fail(peg$endExpectation()); } throw peg$buildStructuredError( peg$maxFailExpected, peg$maxFailPos < input.length ? input.charAt(peg$maxFailPos) : null, peg$maxFailPos < input.length ? peg$computeLocation(peg$maxFailPos, peg$maxFailPos + 1) : peg$computeLocation(peg$maxFailPos, peg$maxFailPos) ); } } /** * @license * Copyright (c) 2025, Jeff Hlywa (jhlywa@gmail.com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ const MASK64 = 0xffffffffffffffffn; function rotl(x, k) { return ((x << k) | (x >> (64n - k))) & 0xffffffffffffffffn; } function wrappingMul(x, y) { return (x * y) & MASK64; } // xoroshiro128** function xoroshiro128(state) { return function () { let s0 = BigInt(state & MASK64); let s1 = BigInt((state >> 64n) & MASK64); const result = wrappingMul(rotl(wrappingMul(s0, 5n), 7n), 9n); s1 ^= s0; s0 = (rotl(s0, 24n) ^ s1 ^ (s1 << 16n)) & MASK64; s1 = rotl(s1, 37n); state = (s1 << 64n) | s0; return result; }; } const rand = xoroshiro128(0xa187eb39cdcaed8f31c4b365b102e01en); const PIECE_KEYS = Array.from({ length: 2 }, () => Array.from({ length: 6 }, () => Array.from({ length: 128 }, () => rand()))); const EP_KEYS = Array.from({ length: 8 }, () => rand()); const CASTLING_KEYS = Array.from({ length: 16 }, () => rand()); const SIDE_KEY = rand(); const WHITE = 'w'; const BLACK = 'b'; const PAWN = 'p'; const KNIGHT = 'n'; const BISHOP = 'b'; const ROOK = 'r'; const QUEEN = 'q'; const KING = 'k'; const DEFAULT_POSITION = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'; class Move { color; from; to; piece; captured; promotion; /** * @deprecated This field is deprecated and will be removed in version 2.0.0. * Please use move descriptor functions instead: `isCapture`, `isPromotion`, * `isEnPassant`, `isKingsideCastle`, `isQueensideCastle`, `isCastle`, and * `isBigPawn` */ flags; san; lan; before; after; constructor(chess, internal) { const { color, piece, from, to, flags, captured, promotion } = internal; const fromAlgebraic = algebraic(from); const toAlgebraic = algebraic(to); this.color = color; this.piece = piece; this.from = fromAlgebraic; this.to = toAlgebraic; /* * HACK: The chess['_method']() calls below invoke private methods in the * Chess class to generate SAN and FEN. It's a bit of a hack, but makes the * code cleaner elsewhere. */ this.san = chess['_moveToSan'](internal, chess['_moves']({ legal: true })); this.lan = fromAlgebraic + toAlgebraic; this.before = chess.fen(); // Generate the FEN for the 'after' key chess['_makeMove'](internal); this.after = chess.fen(); chess['_undoMove'](); // Build the text representation of the move flags this.flags = ''; for (const flag in BITS) { if (BITS[flag] & flags) { this.flags += FLAGS[flag]; } } if (captured) { this.captured = captured; } if (promotion) { this.promotion = promotion; this.lan += promotion; } } isCapture() { return this.flags.indexOf(FLAGS['CAPTURE']) > -1; } isPromotion() { return this.flags.indexOf(FLAGS['PROMOTION']) > -1; } isEnPassant() { return this.flags.indexOf(FLAGS['EP_CAPTURE']) > -1; } isKingsideCastle() { return this.flags.indexOf(FLAGS['KSIDE_CASTLE']) > -1; } isQueensideCastle() { return this.flags.indexOf(FLAGS['QSIDE_CASTLE']) > -1; } isBigPawn() { return this.flags.indexOf(FLAGS['BIG_PAWN']) > -1; } } const EMPTY = -1; const FLAGS = { NORMAL: 'n', CAPTURE: 'c', BIG_PAWN: 'b', EP_CAPTURE: 'e', PROMOTION: 'p', KSIDE_CASTLE: 'k', QSIDE_CASTLE: 'q', NULL_MOVE: '-', }; // prettier-ignore const SQUARES = [ 'a8', 'b8', 'c8', 'd8', 'e8', 'f8', 'g8', 'h8', 'a7', 'b7', 'c7', 'd7', 'e7', 'f7', 'g7', 'h7', 'a6', 'b6', 'c6', 'd6', 'e6', 'f6', 'g6', 'h6', 'a5', 'b5', 'c5', 'd5', 'e5', 'f5', 'g5', 'h5', 'a4', 'b4', 'c4', 'd4', 'e4', 'f4', 'g4', 'h4', 'a3', 'b3', 'c3', 'd3', 'e3', 'f3', 'g3', 'h3', 'a2', 'b2', 'c2', 'd2', 'e2', 'f2', 'g2', 'h2', 'a1', 'b1', 'c1', 'd1', 'e1', 'f1', 'g1', 'h1' ]; const BITS = { NORMAL: 1, CAPTURE: 2, BIG_PAWN: 4, EP_CAPTURE: 8, PROMOTION: 16, KSIDE_CASTLE: 32, QSIDE_CASTLE: 64, NULL_MOVE: 128, }; /* eslint-disable @typescript-eslint/naming-convention */ // these are required, according to spec const SEVEN_TAG_ROSTER = { Event: '?', Site: '?', Date: '????.??.??', Round: '?', White: '?', Black: '?', Result: '*', }; /** * These nulls are placeholders to fix the order of tags (as they appear in PGN spec); null values will be * eliminated in getHeaders() */ const SUPLEMENTAL_TAGS = { WhiteTitle: null, BlackTitle: null, WhiteElo: null, BlackElo: null, WhiteUSCF: null, BlackUSCF: null, WhiteNA: null, BlackNA: null, WhiteType: null, BlackType: null, EventDate: null, EventSponsor: null, Section: null, Stage: null, Board: null, Opening: null, Variation: null, SubVariation: null, ECO: null, NIC: null, Time: null, UTCTime: null, UTCDate: null, TimeControl: null, SetUp: null, FEN: null, Termination: null, Annotator: null, Mode: null, PlyCount: null, }; const HEADER_TEMPLATE = { ...SEVEN_TAG_ROSTER, ...SUPLEMENTAL_TAGS, }; /* eslint-enable @typescript-eslint/naming-convention */ /* * NOTES ABOUT 0x88 MOVE GENERATION ALGORITHM * ---------------------------------------------------------------------------- * From https://github.com/jhlywa/chess.js/issues/230 * * A lot of people are confused when they first see the internal representation * of chess.js. It uses the 0x88 Move Generation Algorithm which internally * stores the board as an 8x16 array. This is purely for efficiency but has a * couple of interesting benefits: * * 1. 0x88 offers a very inexpensive "off the board" check. Bitwise AND (&) any * square with 0x88, if the result is non-zero then the square is off the * board. For example, assuming a knight square A8 (0 in 0x88 notation), * there are 8 possible directions in which the knight can move. These * directions are relative to the 8x16 board and are stored in the * PIECE_OFFSETS map. One possible move is A8 - 18 (up one square, and two * squares to the left - which is off the board). 0 - 18 = -18 & 0x88 = 0x88 * (because of two-complement representation of -18). The non-zero result * means the square is off the board and the move is illegal. Take the * opposite move (from A8 to C7), 0 + 18 = 18 & 0x88 = 0. A result of zero * means the square is on the board. * * 2. The relative distance (or difference) between two squares on a 8x16 board * is unique and can be used to inexpensively determine if a piece on a * square can attack any other arbitrary square. For example, let's see if a * pawn on E7 can attack E2. The difference between E7 (20) - E2 (100) is * -80. We add 119 to make the ATTACKS array index non-negative (because the * worst case difference is A8 - H1 = -119). The ATTACKS array contains a * bitmask of pieces that can attack from that distance and direction. * ATTACKS[-80 + 119=39] gives us 24 or 0b11000 in binary. Look at the * PIECE_MASKS map to determine the mask for a given piece type. In our pawn * example, we would check to see if 24 & 0x1 is non-zero, which it is * not. So, naturally, a pawn on E7 can't attack a piece on E2. However, a * rook can since 24 & 0x8 is non-zero. The only thing left to check is that * there are no blocking pieces between E7 and E2. That's where the RAYS * array comes in. It provides an offset (in this case 16) to add to E7 (20) * to check for blocking pieces. E7 (20) + 16 = E6 (36) + 16 = E5 (52) etc. */ // prettier-ignore // eslint-disable-next-line const Ox88 = { a8: 0, b8: 1, c8: 2, d8: 3, e8: 4, f8: 5, g8: 6, h8: 7, a7: 16, b7: 17, c7: 18, d7: 19, e7: 20, f7: 21, g7: 22, h7: 23, a6: 32, b6: 33, c6: 34, d6: 35, e6: 36, f6: 37, g6: 38, h6: 39, a5: 48, b5: 49, c5: 50, d5: 51, e5: 52, f5: 53, g5: 54, h5: 55, a4: 64, b4: 65, c4: 66, d4: 67, e4: 68, f4: 69, g4: 70, h4: 71, a3: 80, b3: 81, c3: 82, d3: 83, e3: 84, f3: 85, g3: 86, h3: 87, a2: 96, b2: 97, c2: 98, d2: 99, e2: 100, f2: 101, g2: 102, h2: 103, a1: 112, b1: 113, c1: 114, d1: 115, e1: 116, f1: 117, g1: 118, h1: 119 }; const PAWN_OFFSETS = { b: [16, 32, 17, 15], w: [-16, -32, -17, -15], }; const PIECE_OFFSETS = { n: [-18, -33, -31, -14, 18, 33, 31, 14], b: [-17, -15, 17, 15], r: [-16, 1, 16, -1], q: [-17, -16, -15, 1, 17, 16, 15, -1], k: [-17, -16, -15, 1, 17, 16, 15, -1], }; // prettier-ignore const ATTACKS = [ 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20, 0, 0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 24, 24, 56, 0, 56, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0, 0, 2, 53, 56, 53, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 2, 24, 2, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 24, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 24, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 24, 0, 0, 0, 0, 20, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 20, 0, 0, 20, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 20 ]; // prettier-ignore const RAYS = [ 17, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 15, 0, 0, 17, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 17, 0, 0, 0, 0, 16, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 17, 0, 0, 0, 16, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 0, 16, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 0, 16, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 17, 16, 15, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, -15, -16, -17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, 0, -16, 0, -17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -15, 0, 0, -16, 0, 0, -17, 0, 0, 0, 0, 0, 0, 0, 0, -15, 0, 0, 0, -16, 0, 0, 0, -17, 0, 0, 0, 0, 0, 0, -15, 0, 0, 0, 0, -16, 0, 0, 0, 0, -17, 0, 0, 0, 0, -15, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, -17, 0, 0, -15, 0, 0, 0, 0, 0, 0, -16, 0, 0, 0, 0, 0, 0, -17 ]; const PIECE_MASKS = { p: 0x1, n: 0x2, b: 0x4, r: 0x8, q: 0x10, k: 0x20 }; const SYMBOLS = 'pnbrqkPNBRQK'; const PROMOTIONS = [KNIGHT, BISHOP, ROOK, QUEEN]; const RANK_1 = 7; const RANK_2 = 6; /* * const RANK_3 = 5 * const RANK_4 = 4 * const RANK_5 = 3 * const RANK_6 = 2 */ const RANK_7 = 1; const RANK_8 = 0; const SIDES = { [KING]: BITS.KSIDE_CASTLE, [QUEEN]: BITS.QSIDE_CASTLE, }; const ROOKS = { w: [ { square: Ox88.a1, flag: BITS.QSIDE_CASTLE }, { square: Ox88.h1, flag: BITS.KSIDE_CASTLE }, ], b: [ { square: Ox88.a8, flag: BITS.QSIDE_CASTLE }, { square: Ox88.h8, flag: BITS.KSIDE_CASTLE }, ], }; const SECOND_RANK = { b: RANK_7, w: RANK_2 }; const SAN_NULLMOVE = '--'; // Extracts the zero-based rank of an 0x88 square. function rank(square) { return square >> 4; } // Extracts the zero-based file of an 0x88 square. function file(square) { return square & 0xf; } function isDigit(c) { return '0123456789'.indexOf(c) !== -1; } // Converts a 0x88 square to algebraic notation. function algebraic(square) { const f = file(square); const r = rank(square); return ('abcdefgh'.substring(f, f + 1) + '87654321'.substring(r, r + 1)); } function swapColor(color) { return color === WHITE ? BLACK : WHITE; } function validateFen(fen) { // 1st criterion: 6 space-seperated fields? const tokens = fen.split(/\s+/); if (tokens.length !== 6) { return { ok: false, error: 'Invalid FEN: must contain six space-delimited fields', }; } // 2nd criterion: move number field is a integer value > 0? const moveNumber = parseInt(tokens[5], 10); if (isNaN(moveNumber) || moveNumber <= 0) { return { ok: false, error: 'Invalid FEN: move number must be a positive integer', }; } // 3rd criterion: half move counter is an integer >= 0? const halfMoves = parseInt(tokens[4], 10); if (isNaN(halfMoves) || halfMoves < 0) { return { ok: false, error: 'Invalid FEN: half move counter number must be a non-negative integer', }; } // 4th criterion: 4th field is a valid e.p.-string? if (!/^(-|[abcdefgh][36])$/.test(tokens[3])) { return { ok: false, error: 'Invalid FEN: en-passant square is invalid' }; } // 5th criterion: 3th field is a valid castle-string? if (/[^kKqQ-]/.test(tokens[2])) { return { ok: false, error: 'Invalid FEN: castling availability is invalid' }; } // 6th criterion: 2nd field is "w" (white) or "b" (black)? if (!/^(w|b)$/.test(tokens[1])) { return { ok: false, error: 'Invalid FEN: side-to-move is invalid' }; } // 7th criterion: 1st field contains 8 rows? const rows = tokens[0].split('/'); if (rows.length !== 8) { return { ok: false, error: "Invalid FEN: piece data does not contain 8 '/'-delimited rows", }; } // 8th criterion: every row is valid? for (let i = 0; i < rows.length; i++) { // check for right sum of fields AND not two numbers in succession let sumFields = 0; let previousWasNumber = false; for (let k = 0; k < rows[i].length; k++) { if (isDigit(rows[i][k])) { if (previousWasNumber) { return { ok: false, error: 'Invalid FEN: piece data is invalid (consecutive number)', }; } sumFields += parseInt(rows[i][k], 10); previousWasNumber = true; } else { if (!/^[prnbqkPRNBQK]$/.test(rows[i][k])) { return { ok: false, error: 'Invalid FEN: piece data is invalid (invalid piece)', }; } sumFields += 1; previousWasNumber = false; } } if (sumFields !== 8) { return { ok: false, error: 'Invalid FEN: piece data is invalid (too many squares in rank)', }; } } // 9th criterion: is en-passant square legal? if ((tokens[3][1] == '3' && tokens[1] == 'w') || (tokens[3][1] == '6' && tokens[1] == 'b')) { return { ok: false, error: 'Invalid FEN: illegal en-passant square' }; } // 10th criterion: does chess position contain exact two kings? const kings = [ { color: 'white', regex: /K/g }, { color: 'black', regex: /k/g }, ]; for (const { color, regex } of kings) { if (!regex.test(tokens[0])) { return { ok: false, error: `Invalid FEN: missing ${color} king` }; } if ((tokens[0].match(regex) || []).length > 1) { return { ok: false, error: `Invalid FEN: too many ${color} kings` }; } } // 11th criterion: are any pawns on the first or eighth rows? if (Array.from(rows[0] + rows[7]).some((char) => char.toUpperCase() === 'P')) { return { ok: false, error: 'Invalid FEN: some pawns are on the edge rows', }; } return { ok: true }; } // this function is used to uniquely identify ambiguous moves function getDisambiguator(move, moves) { const from = move.from; const to = move.to; const piece = move.piece; let ambiguities = 0; let sameRank = 0; let sameFile = 0; for (let i = 0, len = moves.length; i < len; i++) { const ambigFrom = moves[i].from; const ambigTo = moves[i].to; const ambigPiece = moves[i].piece; /* * if a move of the same piece type ends on the same to square, we'll need * to add a disambiguator to the algebraic notation */ if (piece === ambigPiece && from !== ambigFrom && to === ambigTo) { ambiguities++; if (rank(from) === rank(ambigFrom)) { sameRank++; } if (file(from) === file(ambigFrom)) { sameFile++; } } } if (ambiguities > 0) { if (sameRank > 0 && sameFile > 0) { /* * if there exists a similar moving piece on the same rank and file as * the move in question, use the square as the disambiguator */ return algebraic(from); } else if (sameFile > 0) { /* * if the moving piece rests on the same file, use the rank symbol as the * disambiguator */ return algebraic(from).charAt(1); } else { // else use the file symbol return algebraic(from).charAt(0); } } return ''; } function addMove(moves, color, from, to, piece, captured = undefined, flags = BITS.NORMAL) { const r = rank(to); if (piece === PAWN && (r === RANK_1 || r === RANK_8)) { for (let i = 0; i < PROMOTIONS.length; i++) { const promotion = PROMOTIONS[i]; moves.push({ color, from, to, piece, captured, promotion, flags: flags | BITS.PROMOTION, }); } } else { moves.push({ color, from, to, piece, captured, flags, }); } } function inferPieceType(san) { let pieceType = san.charAt(0); if (pieceType >= 'a' && pieceType <= 'h') { const matches = san.match(/[a-h]\d.*[a-h]\d/); if (matches) { return undefined; } return PAWN; } pieceType = pieceType.toLowerCase(); if (pieceType === 'o') { return KING; } return pieceType; } // parses all of the decorators out of a SAN string function strippedSan(move) { return move.replace(/=/, '').replace(/[+#]?[?!]*$/, ''); } class Chess { _board = new Array(128); _turn = WHITE; _header = {}; _kings = { w: EMPTY, b: EMPTY }; _epSquare = -1; _halfMoves = 0; _moveNumber = 0; _history = []; _comments = {}; _castling = { w: 0, b: 0 }; _hash = 0n; // tracks number of times a position has been seen for repetition checking _positionCount = new Map(); constructor(fen = DEFAULT_POSITION, { skipValidation = false } = {}) { this.load(fen, { skipValidation }); } clear({ preserveHeaders = false } = {}) { this._board = new Array(128); this._kings = { w: EMPTY, b: EMPTY }; this._turn = WHITE; this._castling = { w: 0, b: 0 }; this._epSquare = EMPTY; this._halfMoves = 0; this._moveNumber = 1; this._history = []; this._comments = {}; this._header = preserveHeaders ? this._header : { ...HEADER_TEMPLATE }; this._hash = this._computeHash(); this._positionCount = new Map(); /* * Delete the SetUp and FEN headers (if preserved), the board is empty and * these headers don't make sense in this state. They'll get added later * via .load() or .put() */ this._header['SetUp'] = null; this._header['FEN'] = null; } load(fen, { skipValidation = false, preserveHeaders = false } = {}) { let tokens = fen.split(/\s+/); // append commonly omitted fen tokens if (tokens.length >= 2 && tokens.length < 6) { const adjustments = ['-', '-', '0', '1']; fen = tokens.concat(adjustments.slice(-(6 - tokens.length))).join(' '); } tokens = fen.split(/\s+/); if (!skipValidation) { const { ok, error } = validateFen(fen); if (!ok) { throw new Error(error); } } const position = tokens[0]; let square = 0; this.clear({ preserveHeaders }); for (let i = 0; i < position.length; i++) { const piece = position.charAt(i); if (piece === '/') { square += 8; } else if (isDigit(piece)) { square += parseInt(piece, 10); } else { const color = piece < 'a' ? WHITE : BLACK; this._put({ type: piece.toLowerCase(), color }, algebraic(square)); square++; } } this._turn = tokens[1]; if (tokens[2].indexOf('K') > -1) { this._castling.w |= BITS.KSIDE_CASTLE; } if (tokens[2].indexOf('Q') > -1) { this._castling.w |= BITS.QSIDE_CASTLE; } if (tokens[2].indexOf('k') > -1) { this._castling.b |= BITS.KSIDE_CASTLE; } if (tokens[2].indexOf('q') > -1) { this._castling.b |= BITS.QSIDE_CASTLE; } this._epSquare = tokens[3] === '-' ? EMPTY : Ox88[tokens[3]]; this._halfMoves = parseInt(tokens[4], 10); this._moveNumber = parseInt(tokens[5], 10); this._hash = this._computeHash(); this._updateSetup(fen); this._incPositionCount(); } fen({ forceEnpassantSquare = false, } = {}) { let empty = 0; let fen = ''; for (let i = Ox88.a8; i <= Ox88.h1; i++) { if (this._board[i]) { if (empty > 0) { fen += empty; empty = 0; } const { color, type: piece } = this._board[i]; fen += color === WHITE ? piece.toUpperCase() : piece.toLowerCase(); } else { empty++; } if ((i + 1) & 0x88) { if (empty > 0) { fen += empty; } if (i !== Ox88.h1) { fen += '/'; } empty = 0; i += 8; } } let castling = ''; if (this._castling[WHITE] & BITS.KSIDE_CASTLE) { castling += 'K'; } if (this._castling[WHITE] & BITS.QSIDE_CASTLE) { castling += 'Q'; } if (this._castling[BLACK] & BITS.KSIDE_CASTLE) { castling += 'k'; } if (this._castling[BLACK] & BITS.QSIDE_CASTLE) { castling += 'q'; } // do we have an empty castling flag? castling = castling || '-'; let epSquare = '-'; /* * only print the ep square if en passant is a valid move (pawn is present * and ep capture is not pinned) */ if (this._epSquare !== EMPTY) { if (forceEnpassantSquare) { epSquare = algebraic(this._epSquare); } else { const bigPawnSquare = this._epSquare + (this._turn === WHITE ? 16 : -16); const squares = [bigPawnSquare + 1, bigPawnSquare - 1]; for (const square of squares) { // is the square off the board? if (square & 0x88) { continue; } const color = this._turn; // is there a pawn that can capture the epSquare? if (this._board[square]?.color === color && this._board[square]?.type === PAWN) { // if the pawn makes an ep capture, does it leave its king in check? this._makeMove({ color, from: square, to: this._epSquare, piece: PAWN, captured: PAWN, flags: BITS.EP_CAPTURE, }); const isLegal = !this._isKingAttacked(color); this._undoMove(); // if ep is legal, break and set the ep square in the FEN output if (isLegal) { epSquare = algebraic(this._epSquare); break; } } } } } return [ fen, this._turn, castling, epSquare, this._halfMoves, this._moveNumber, ].join(' '); } _pieceKey(i) { if (!this._board[i]) { return 0n; } const { color, type } = this._board[i]; const colorIndex = { w: 0, b: 1, }[color]; const typeIndex = { p: 0, n: 1, b: 2, r: 3, q: 4, k: 5, }[type]; return PIECE_KEYS[colorIndex][typeIndex][i]; } _epKey() { return this._epSquare === EMPTY ? 0n : EP_KEYS[this._epSquare & 7]; } _castlingKey() { const index = (this._castling.w >> 5) | (this._castling.b >> 3); return CASTLING_KEYS[index]; } _computeHash() { let hash = 0n; for (let i = Ox88.a8; i <= Ox88.h1; i++) { // did we run off the end of the board if (i & 0x88) { i += 7; continue; } if (this._board[i]) { hash ^= this._pieceKey(i); } } hash ^= this._epKey(); hash ^= this._castlingKey(); if (this._turn === 'b') { hash ^= SIDE_KEY; } return hash; } /* * Called when the initial board setup is changed with put() or remove(). * modifies the SetUp and FEN properties of the header object. If the FEN * is equal to the default position, the SetUp and FEN are deleted the setup * is only updated if history.length is zero, ie moves haven't been made. */ _updateSetup(fen) { if (this._history.length > 0) return; if (fen !== DEFAULT_POSITION) { this._header['SetUp'] = '1'; this._header['FEN'] = fen; } else { this._header['SetUp'] = null; this._header['FEN'] = null; } } reset() { this.load(DEFAULT_POSITION); } get(square) { return this._board[Ox88[square]]; } findPiece(piece) { const squares = []; for (let i = Ox88.a8; i <= Ox88.h1; i++) { // did we run off the end of the board if (i & 0x88) { i += 7; continue; } // if empty square or wrong color if (!this._board[i] || this._board[i]?.color !== piece.color) { continue; } // check if square contains the requested piece if (this._board[i].color === piece.color && this._board[i].type === piece.type) { squares.push(algebraic(i)); } } return squares; } put({ type, color }, square) { if (this._put({ type, color }, square)) { this._updateCastlingRights(); this._updateEnPassantSquare(); this._updateSetup(this.fen()); return true; } return false; } _set(sq, piece) { this._hash ^= this._pieceKey(sq); this._board[sq] = piece; this._hash ^= this._pieceKey(sq); } _put({ type, color }, square) { // check for piece if (SYMBOLS.indexOf(type.toLowerCase()) === -1) { return false; } // check for valid square if (!(square in Ox88)) { return false; } const sq = Ox88[square]; // don't let the user place more than one king if (type == KING && !(this._kings[color] == EMPTY || this._kings[color] == sq)) { return false; } const currentPieceOnSquare = this._board[sq]; // if one of the kings will be replaced by the piece from args, set the `_kings` respective entry to `EMPTY` if (currentPieceOnSquare && currentPieceOnSquare.type === KING) { this._kings[currentPieceOnSquare.color] = EMPTY; } this._set(sq, { type: type, color: color }); if (type === KING) { this._kings[color] = sq; } return true; } _clear(sq) { this._hash ^= this._pieceKey(sq); delete this._board[sq]; } remove(square) { const piece = this.get(square); this._clear(Ox88[square]); if (piece && piece.type === KING) { this._kings[piece.color] = EMPTY; } this._updateCastlingRights(); this._updateEnPassantSquare(); this._updateSetup(this.fen()); return piece; } _updateCastlingRights() { this._hash ^= this._castlingKey(); const whiteKingInPlace = this._board[Ox88.e1]?.type === KING && this._board[Ox88.e1]?.color === WHITE; const blackKingInPlace = this._board[Ox88.e8]?.type === KING && this._board[Ox88.e8]?.color === BLACK; if (!whiteKingInPlace || this._board[Ox88.a1]?.type !== ROOK || this._board[Ox88.a1]?.color !== WHITE) { this._castling.w &= -65; } if (!whiteKingInPlace || this._board[Ox88.h1]?.type !== ROOK || this._board[Ox88.h1]?.color !== WHITE) { this._castling.w &= -33; } if (!blackKingInPlace || this._board[Ox88.a8]?.type !== ROOK || this._board[Ox88.a8]?.color !== BLACK) { this._castling.b &= -65; } if (!blackKingInPlace || this._board[Ox88.h8]?.type !== ROOK || this._board[Ox88.h8]?.color !== BLACK) { this._castling.b &= -33; } this._hash ^= this._castlingKey(); } _updateEnPassantSquare() { if (this._epSquare === EMPTY) { return; } const startSquare = this._epSquare + (this._turn === WHITE ? -16 : 16); const currentSquare = this._epSquare + (this._turn === WHITE ? 16 : -16); const attackers = [currentSquare + 1, currentSquare - 1]; if (this._board[startSquare] !== null || this._board[this._epSquare] !== null || this._board[currentSquare]?.color !== swapColor(this._turn) || this._board[currentSquare]?.type !== PAWN) { this._hash ^= this._epKey(); this._epSquare = EMPTY; return; } const canCapture = (square) => !(square & 0x88) && this._board[square]?.color === this._turn && this._board[square]?.type === PAWN; if (!attackers.some(canCapture)) { this._hash ^= this._epKey(); this._epSquare = EMPTY; } } _attacked(color, square, verbose) { const attackers = []; for (let i = Ox88.a8; i <= Ox88.h1; i++) { // did we run off the end of the board if (i & 0x88) { i += 7; continue; } // if empty square or wrong color if (this._board[i] === undefined || this._board[i].color !== color) { continue; } const piece = this._board[i]; const difference = i - square; // skip - to/from square are the same if (difference === 0) { continue; } const index = difference + 119; if (ATTACKS[index] & PIECE_MASKS[piece.type]) { if (piece.type === PAWN) { if ((difference > 0 && piece.color === WHITE) || (difference <= 0 && piece.color === BLACK)) { if (!verbose) { return true; } else { attackers.push(algebraic(i)); } } continue; } // if the piece is a knight or a king if (piece.type === 'n' || piece.type === 'k') { if (!verbose) { return true; } else { attackers.push(algebraic(i)); continue; } } const offset = RAYS[index]; let j = i + offset; let blocked = false; while (j !== square) { if (this._board[j] != null) { blocked = true; break; } j += offset; } if (!blocked) { if (!verbose) { return true; } else { attackers.push(algebraic(i)); continue; } } } } if (verbose) { return attackers; } else { return false; } } attackers(square, attackedBy) { if (!attackedBy) { return this._attacked(this._turn, Ox88[square], true); } else { return this._attacked(attackedBy, Ox88[square], true); } } _isKingAttacked(color) { const square = this._kings[color]; return square === -1 ? false : this._attacked(swapColor(color), square); } hash() { return this._hash.toString(16); } isAttacked(square, attackedBy) { return this._attacked(attackedBy, Ox88[square]); } isCheck() { return this._isKingAttacked(this._turn); } inCheck() { return this.isCheck(); } isCheckmate() { return this.isCheck() && this._moves().length === 0; } isStalemate() { return !this.isCheck() && this._moves().length === 0; } isInsufficientMaterial() { /* * k.b. vs k.b. (of opposite colors) with mate in 1: * 8/8/8/8/1b6/8/B1k5/K7 b - - 0 1 * * k.b. vs k.n. with mate in 1: * 8/8/8/8/1n6/8/B7/K1k5 b - - 2 1 */ const pieces = { b: 0, n: 0, r: 0, q: 0, k: 0, p: 0, }; const bishops = []; let numPieces = 0; let squareColor = 0; for (let i = Ox88.a8; i <= Ox88.h1; i++) { squareColor = (squareColor + 1) % 2; if (i & 0x88) { i += 7; continue; } const piece = this._board[i]; if (piece) { pieces[piece.type] = piece.type in pieces ? pieces[piece.type] + 1 : 1; if (piece.type === BISHOP) { bishops.push(squareColor); } numPieces++; } } // k vs. k if (numPieces === 2) { return true; } else if ( // k vs. kn .... or .... k vs. kb numPieces === 3 && (pieces[BISHOP] === 1 || pieces[KNIGHT] === 1)) { return true; } else if (numPieces === pieces[BISHOP] + 2) { // kb vs. kb where any number of bishops are all on the same color let sum = 0; const len = bishops.length; for (let i = 0; i < len; i++) { sum += bishops[i]; } if (sum === 0 || sum === len) { return true; } } return false; } isThreefoldRepetition() { return this._getPositionCount(this._hash) >= 3; } isDrawByFiftyMoves() { return this._halfMoves >= 100; // 50 moves per side = 100 half moves } isDraw() { return (this.isDrawByFiftyMoves() || this.isStalemate() || this.isInsufficientMaterial() || this.isThreefoldRepetition()); } isGameOver() { return this.isCheckmate() || this.isDraw(); } moves({ verbose = false, square = undefined, piece = undefined, } = {}) { const moves = this._moves({ square, piece }); if (verbose) { return moves.map((move) => new Move(this, move)); } else { return moves.map((move) => this._moveToSan(move, moves)); } } _moves({ legal = true, piece = undefined, square = undefined, } = {}) { const forSquare = square ? square.toLowerCase() : undefined; const forPiece = piece?.toLowerCase(); const moves = []; const us = this._turn; const them = swapColor(us); let firstSquare = Ox88.a8; let lastSquare = Ox88.h1; let singleSquare = false; // are we generating moves for a single square? if (forSquare) { // illegal square, return empty moves if (!(forSquare in Ox88)) { return []; } else { firstSquare = lastSquare = Ox88[forSquare]; singleSquare = true; } } for (let from = firstSquare; from <= lastSquare; from++) { // did we run off the end of the board if (from & 0x88) { from += 7; continue; } // empty square or opponent, skip if (!this._board[from] || this._board[from].color === them) { continue; } const { type } = this._board[from]; let to; if (type === PAWN) { if (forPiece && forPiece !== type) continue; // single square, non-capturing to = from + PAWN_OFFSETS[us][0]; if (!this._board[to]) { addMove(moves, us, from, to, PAWN); // double square to = from + PAWN_OFFSETS[us][1]; if (SECOND_RANK[us] === rank(from) && !this._board[to]) { addMove(moves, us, from, to, PAWN, undefined, BITS.BIG_PAWN); } } // pawn captures for (let j = 2; j < 4; j++) { to = from + PAWN_OFFSETS[us][j]; if (to & 0x88) continue; if (this._board[to]?.color === them) { addMove(moves, us, from, to, PAWN, this._board[to].type, BITS.CAPTURE); } else if (to === this._epSquare) { addMove(moves, us, from, to, PAWN, PAWN, BITS.EP_CAPTURE); } } } else { if (forPiece && forPiece !== type) continue; for (let j = 0, len = PIECE_OFFSETS[type].length; j < len; j++) { const offset = PIECE_OFFSETS[type][j]; to = from; while (true) { to += offset; if (to & 0x88) break; if (!this._board[to]) { addMove(moves, us, from, to, type); } else { // own color, stop loop if (this._board[to].color === us) break; addMove(moves, us, from, to, type, this._board[to].type, BITS.CAPTURE); break; } /* break, if knight or king */ if (type === KNIGHT || type === KING) break; } } } } /* * check for castling if we're: * a) generating all moves, or * b) doing single square move generation on the king's square */ if (forPiece === undefined || forPiece === KING) { if (!singleSquare || lastSquare === this._kings[us]) { // king-side castling if (this._castling[us] & BITS.KSIDE_CASTLE) { const castlingFrom = this._kings[us]; const castlingTo = castlingFrom + 2; if (!this._board[castlingFrom + 1] && !this._board[castlingTo] && !this._attacked(them, this._kings[us]) && !this._attacked(them, castlingFrom + 1) && !this._attacked(them, castlingTo)) { addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.KSIDE_CASTLE); } } // queen-side castling if (this._castling[us] & BITS.QSIDE_CASTLE) { const castlingFrom = this._kings[us]; const castlingTo = castlingFrom - 2; if (!this._board[castlingFrom - 1] && !this._board[castlingFrom - 2] && !this._board[castlingFrom - 3] && !this._attacked(them, this._kings[us]) && !this._attacked(them, castlingFrom - 1) && !this._attacked(them, castlingTo)) { addMove(moves, us, this._kings[us], castlingTo, KING, undefined, BITS.QSIDE_CASTLE); } } } } /* * return all pseudo-legal moves (this includes moves that allow the king * to be captured) */ if (!legal || this._kings[us] === -1) { return moves; } // filter out illegal moves const legalMoves = []; for (let i = 0, len = moves.length; i < len; i++) { this._makeMove(moves[i]); if (!this._isKingAttacked(us)) { legalMoves.push(moves[i]); } this._undoMove(); } return legalMoves; } move(move, { strict = false } = {}) { /* * The move function can be called with in the following parameters: * * .move('Nxb7') <- argument is a case-sensitive SAN string * * .move({ from: 'h7', <- argument is a move object * to :'h8', * promotion: 'q' }) * * * An optional strict argument may be supplied to tell chess.js to * strictly follow the SAN specification. */ let moveObj = null; if (typeof move === 'string') { moveObj = this._moveFromSan(move, strict); } else if (move === null) { moveObj = this._moveFromSan(SAN_NULLMOVE, strict); } else if (typeof move === 'object') { const moves = this._moves(); // convert the pretty move object to an ugly move object for (let i = 0, len = moves.length; i < len; i++) { if (move.from === algebraic(moves[i].from) && move.to === algebraic(moves[i].to) && (!('promotion' in moves[i]) || move.promotion === moves[i].promotion)) { moveObj = moves[i]; break; } } } // failed to find move if (!moveObj) { if (typeof move === 'string') { throw new Error(`Invalid move: ${move}`); } else { throw new Error(`Invalid move: ${JSON.stringify(move)}`); } } //disallow null moves when in check if (this.isCheck() && moveObj.flags & BITS.NULL_MOVE) { throw new Error('Null move not allowed when in check'); } /* * need to make a copy of move because we can't generate SAN after the move * is made */ const prettyMove = new Move(this, moveObj); this._makeMove(moveObj); this._incPositionCount(); return prettyMove; } _push(move) { this._history.push({ move, kings: { b: this._kings.b, w: this._kings.w }, turn: this._turn, castling: { b: this._castling.b, w: this._castling.w }, epSquare: this._epSquare, halfMoves: this._halfMoves, moveNumber: this._moveNumber, }); } _movePiece(from, to) { this._hash ^= this._pieceKey(from); this._board[to] = this._board[from]; delete this._board[from]; this._hash ^= this._pieceKey(to); } _makeMove(move) { const us = this._turn; const them = swapColor(us); this._push(move); if (move.flags & BITS.NULL_MOVE) { if (us === BLACK) { this._moveNumber++; } this._halfMoves++; this._turn = them; this._epSquare = EMPTY; return; } this._hash ^= this._epKey(); this._hash ^= this._castlingKey(); if (move.captured) { this._hash ^= this._pieceKey(move.to); } this._movePiece(move.from, move.to); // if ep capture, remove the captured pawn if (move.flags & BITS.EP_CAPTURE) { if (this._turn === BLACK) { this._clear(move.to - 16); } else { this._clear(move.to + 16); } } // if pawn promotion, replace with new piece if (move.promotion) { this._clear(move.to); this._set(move.to, { type: move.promotion, color: us }); } // if we moved the king if (this._board[move.to].type === KING) { this._kings[us] = move.to; // if we castled, move the rook next to the king if (move.flags & BITS.KSIDE_CASTLE) { const castlingTo = move.to - 1; const castlingFrom = move.to + 1; this._movePiece(castlingFrom, castlingTo); } else if (move.flags & BITS.QSIDE_CASTLE) { const castlingTo = move.to + 1; const castlingFrom = move.to - 2; this._movePiece(castlingFrom, castlingTo); } // turn off castling this._castling[us] = 0; } // turn off castling if we move a rook if (this._castling[us]) { for (let i = 0, len = ROOKS[us].length; i < len; i++) { if (move.from === ROOKS[us][i].square && this._castling[us] & ROOKS[us][i].flag) { this._castling[us] ^= ROOKS[us][i].flag; break; } } } // turn off castling if we capture a rook if (this._castling[them]) { for (let i = 0, len = ROOKS[them].length; i < len; i++) { if (move.to === ROOKS[them][i].square && this._castling[them] & ROOKS[them][i].flag) { this._castling[them] ^= ROOKS[them][i].flag; break; } } } this._hash ^= this._castlingKey(); // if big pawn move, update the en passant square if (move.flags & BITS.BIG_PAWN) { let epSquare; if (us === BLACK) { epSquare = move.to - 16; } else { epSquare = move.to + 16; } if ((!((move.to - 1) & 0x88) && this._board[move.to - 1]?.type === PAWN && this._board[move.to - 1]?.color === them) || (!((move.to + 1) & 0x88) && this._board[move.to + 1]?.type === PAWN && this._board[move.to + 1]?.color === them)) { this._epSquare = epSquare; this._hash ^= this._epKey(); } else { this._epSquare = EMPTY; } } else { this._epSquare = EMPTY; } // reset the 50 move counter if a pawn is moved or a piece is captured if (move.piece === PAWN) { this._halfMoves = 0; } else if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) { this._halfMoves = 0; } else { this._halfMoves++; } if (us === BLACK) { this._moveNumber++; } this._turn = them; this._hash ^= SIDE_KEY; } undo() { const hash = this._hash; const move = this._undoMove(); if (move) { const prettyMove = new Move(this, move); this._decPositionCount(hash); return prettyMove; } return null; } _undoMove() { const old = this._history.pop(); if (old === undefined) { return null; } this._hash ^= this._epKey(); this._hash ^= this._castlingKey(); const move = old.move; this._kings = old.kings; this._turn = old.turn; this._castling = old.castling; this._epSquare = old.epSquare; this._halfMoves = old.halfMoves; this._moveNumber = old.moveNumber; this._hash ^= this._epKey(); this._hash ^= this._castlingKey(); this._hash ^= SIDE_KEY; const us = this._turn; const them = swapColor(us); if (move.flags & BITS.NULL_MOVE) { return move; } this._movePiece(move.to, move.from); // to undo any promotions if (move.piece) { this._clear(move.from); this._set(move.from, { type: move.piece, color: us }); } if (move.captured) { if (move.flags & BITS.EP_CAPTURE) { // en passant capture let index; if (us === BLACK) { index = move.to - 16; } else { index = move.to + 16; } this._set(index, { type: PAWN, color: them }); } else { // regular capture this._set(move.to, { type: move.captured, color: them }); } } if (move.flags & (BITS.KSIDE_CASTLE | BITS.QSIDE_CASTLE)) { let castlingTo, castlingFrom; if (move.flags & BITS.KSIDE_CASTLE) { castlingTo = move.to + 1; castlingFrom = move.to - 1; } else { castlingTo = move.to - 2; castlingFrom = move.to + 1; } this._movePiece(castlingFrom, castlingTo); } return move; } pgn({ newline = '\n', maxWidth = 0, } = {}) { /* * using the specification from http://www.chessclub.com/help/PGN-spec * example for html usage: .pgn({ max_width: 72, newline_char: "
" }) */ const result = []; let headerExists = false; /* add the PGN header information */ for (const i in this._header) { /* * TODO: order of enumerated properties in header object is not * guaranteed, see ECMA-262 spec (section 12.6.4) * * By using HEADER_TEMPLATE, the order of tags should be preserved; we * do have to check for null placeholders, though, and omit them */ const headerTag = this._header[i]; if (headerTag) result.push(`[${i} "${this._header[i]}"]` + newline); headerExists = true; } if (headerExists && this._history.length) { result.push(newline); } const appendComment = (moveString) => { const comment = this._comments[this.fen()]; if (typeof comment !== 'undefined') { const delimiter = moveString.length > 0 ? ' ' : ''; moveString = `${moveString}${delimiter}{${comment}}`; } return moveString; }; // pop all of history onto reversed_history const reversedHistory = []; while (this._history.length > 0) { reversedHistory.push(this._undoMove()); } const moves = []; let moveString = ''; // special case of a commented starting position with no moves if (reversedHistory.length === 0) { moves.push(appendComment('')); } // build the list of moves. a move_string looks like: "3. e3 e6" while (reversedHistory.length > 0) { moveString = appendComment(moveString); const move = reversedHistory.pop(); // make TypeScript stop complaining about move being undefined if (!move) { break; } // if the position started with black to move, start PGN with #. ... if (!this._history.length && move.color === 'b') { const prefix = `${this._moveNumber}. ...`; // is there a comment preceding the first move? moveString = moveString ? `${moveString} ${prefix}` : prefix; } else if (move.color === 'w') { // store the previous generated move_string if we have one if (moveString.length) { moves.push(moveString); } moveString = this._moveNumber + '.'; } moveString = moveString + ' ' + this._moveToSan(move, this._moves({ legal: true })); this._makeMove(move); } // are there any other leftover moves? if (moveString.length) { moves.push(appendComment(moveString)); } // is there a result? (there ALWAYS has to be a result according to spec; see Seven Tag Roster) moves.push(this._header.Result || '*'); /* * history should be back to what it was before we started generating PGN, * so join together moves */ if (maxWidth === 0) { return result.join('') + moves.join(' '); } // TODO (jah): huh? const strip = function () { if (result.length > 0 && result[result.length - 1] === ' ') { result.pop(); return true; } return false; }; // NB: this does not preserve comment whitespace. const wrapComment = function (width, move) { for (const token of move.split(' ')) { if (!token) { continue; } if (width + token.length > maxWidth) { while (strip()) { width--; } result.push(newline); width = 0; } result.push(token); width += token.length; result.push(' '); width++; } if (strip()) { width--; } return width; }; // wrap the PGN output at max_width let currentWidth = 0; for (let i = 0; i < moves.length; i++) { if (currentWidth + moves[i].length > maxWidth) { if (moves[i].includes('{')) { currentWidth = wrapComment(currentWidth, moves[i]); continue; } } // if the current move will push past max_width if (currentWidth + moves[i].length > maxWidth && i !== 0) { // don't end the line with whitespace if (result[result.length - 1] === ' ') { result.pop(); } result.push(newline); currentWidth = 0; } else if (i !== 0) { result.push(' '); currentWidth++; } result.push(moves[i]); currentWidth += moves[i].length; } return result.join(''); } /** * @deprecated Use `setHeader` and `getHeaders` instead. This method will return null header tags (which is not what you want) */ header(...args) { for (let i = 0; i < args.length; i += 2) { if (typeof args[i] === 'string' && typeof args[i + 1] === 'string') { this._header[args[i]] = args[i + 1]; } } return this._header; } // TODO: value validation per spec setHeader(key, value) { this._header[key] = value ?? SEVEN_TAG_ROSTER[key] ?? null; return this.getHeaders(); } removeHeader(key) { if (key in this._header) { this._header[key] = SEVEN_TAG_ROSTER[key] || null; return true; } return false; } // return only non-null headers (omit placemarker nulls) getHeaders() { const nonNullHeaders = {}; for (const [key, value] of Object.entries(this._header)) { if (value !== null) { nonNullHeaders[key] = value; } } return nonNullHeaders; } loadPgn(pgn, { strict = false, newlineChar = '\r?\n', } = {}) { // If newlineChar is not the default, replace all instances with \n if (newlineChar !== '\r?\n') { pgn = pgn.replace(new RegExp(newlineChar, 'g'), '\n'); } const parsedPgn = peg$parse(pgn); // Put the board in the starting position this.reset(); // parse PGN header const headers = parsedPgn.headers; let fen = ''; for (const key in headers) { // check to see user is including fen (possibly with wrong tag case) if (key.toLowerCase() === 'fen') { fen = headers[key]; } this.header(key, headers[key]); } /* * the permissive parser should attempt to load a fen tag, even if it's the * wrong case and doesn't include a corresponding [SetUp "1"] tag */ if (!strict) { if (fen) { this.load(fen, { preserveHeaders: true }); } } else { /* * strict parser - load the starting position indicated by [Setup '1'] * and [FEN position] */ if (headers['SetUp'] === '1') { if (!('FEN' in headers)) { throw new Error('Invalid PGN: FEN tag must be supplied with SetUp tag'); } // don't clear the headers when loading this.load(headers['FEN'], { preserveHeaders: true }); } } let node = parsedPgn.root; while (node) { if (node.move) { const move = this._moveFromSan(node.move, strict); if (move == null) { throw new Error(`Invalid move in PGN: ${node.move}`); } else { this._makeMove(move); this._incPositionCount(); } } if (node.comment !== undefined) { this._comments[this.fen()] = node.comment; } node = node.variations[0]; } /* * Per section 8.2.6 of the PGN spec, the Result tag pair must match match * the termination marker. Only do this when headers are present, but the * result tag is missing */ const result = parsedPgn.result; if (result && Object.keys(this._header).length && this._header['Result'] !== result) { this.setHeader('Result', result); } } /* * Convert a move from 0x88 coordinates to Standard Algebraic Notation * (SAN) * * @param {boolean} strict Use the strict SAN parser. It will throw errors * on overly disambiguated moves (see below): * * r1bqkbnr/ppp2ppp/2n5/1B1pP3/4P3/8/PPPP2PP/RNBQK1NR b KQkq - 2 4 * 4. ... Nge7 is overly disambiguated because the knight on c6 is pinned * 4. ... Ne7 is technically the valid SAN */ _moveToSan(move, moves) { let output = ''; if (move.flags & BITS.KSIDE_CASTLE) { output = 'O-O'; } else if (move.flags & BITS.QSIDE_CASTLE) { output = 'O-O-O'; } else if (move.flags & BITS.NULL_MOVE) { return SAN_NULLMOVE; } else { if (move.piece !== PAWN) { const disambiguator = getDisambiguator(move, moves); output += move.piece.toUpperCase() + disambiguator; } if (move.flags & (BITS.CAPTURE | BITS.EP_CAPTURE)) { if (move.piece === PAWN) { output += algebraic(move.from)[0]; } output += 'x'; } output += algebraic(move.to); if (move.promotion) { output += '=' + move.promotion.toUpperCase(); } } this._makeMove(move); if (this.isCheck()) { if (this.isCheckmate()) { output += '#'; } else { output += '+'; } } this._undoMove(); return output; } // convert a move from Standard Algebraic Notation (SAN) to 0x88 coordinates _moveFromSan(move, strict = false) { // strip off any move decorations: e.g Nf3+?! becomes Nf3 let cleanMove = strippedSan(move); if (!strict) { if (cleanMove === '0-0') { cleanMove = 'O-O'; } else if (cleanMove === '0-0-0') { cleanMove = 'O-O-O'; } } //first implementation of null with a dummy move (black king moves from a8 to a8), maybe this can be implemented better if (cleanMove == SAN_NULLMOVE) { const res = { color: this._turn, from: 0, to: 0, piece: 'k', flags: BITS.NULL_MOVE, }; return res; } let pieceType = inferPieceType(cleanMove); let moves = this._moves({ legal: true, piece: pieceType }); // strict parser for (let i = 0, len = moves.length; i < len; i++) { if (cleanMove === strippedSan(this._moveToSan(moves[i], moves))) { return moves[i]; } } // the strict parser failed if (strict) { return null; } let piece = undefined; let matches = undefined; let from = undefined; let to = undefined; let promotion = undefined; /* * The default permissive (non-strict) parser allows the user to parse * non-standard chess notations. This parser is only run after the strict * Standard Algebraic Notation (SAN) parser has failed. * * When running the permissive parser, we'll run a regex to grab the piece, the * to/from square, and an optional promotion piece. This regex will * parse common non-standard notation like: Pe2-e4, Rc1c4, Qf3xf7, * f7f8q, b1c3 * * NOTE: Some positions and moves may be ambiguous when using the permissive * parser. For example, in this position: 6k1/8/8/B7/8/8/8/BN4K1 w - - 0 1, * the move b1c3 may be interpreted as Nc3 or B1c3 (a disambiguated bishop * move). In these cases, the permissive parser will default to the most * basic interpretation (which is b1c3 parsing to Nc3). */ let overlyDisambiguated = false; matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h][1-8])x?-?([a-h][1-8])([qrbnQRBN])?/); if (matches) { piece = matches[1]; from = matches[2]; to = matches[3]; promotion = matches[4]; if (from.length == 1) { overlyDisambiguated = true; } } else { /* * The [a-h]?[1-8]? portion of the regex below handles moves that may be * overly disambiguated (e.g. Nge7 is unnecessary and non-standard when * there is one legal knight move to e7). In this case, the value of * 'from' variable will be a rank or file, not a square. */ matches = cleanMove.match(/([pnbrqkPNBRQK])?([a-h]?[1-8]?)x?-?([a-h][1-8])([qrbnQRBN])?/); if (matches) { piece = matches[1]; from = matches[2]; to = matches[3]; promotion = matches[4]; if (from.length == 1) { overlyDisambiguated = true; } } } pieceType = inferPieceType(cleanMove); moves = this._moves({ legal: true, piece: piece ? piece : pieceType, }); if (!to) { return null; } for (let i = 0, len = moves.length; i < len; i++) { if (!from) { // if there is no from square, it could be just 'x' missing from a capture if (cleanMove === strippedSan(this._moveToSan(moves[i], moves)).replace('x', '')) { return moves[i]; } // hand-compare move properties with the results from our permissive regex } else if ((!piece || piece.toLowerCase() == moves[i].piece) && Ox88[from] == moves[i].from && Ox88[to] == moves[i].to && (!promotion || promotion.toLowerCase() == moves[i].promotion)) { return moves[i]; } else if (overlyDisambiguated) { /* * SPECIAL CASE: we parsed a move string that may have an unneeded * rank/file disambiguator (e.g. Nge7). The 'from' variable will */ const square = algebraic(moves[i].from); if ((!piece || piece.toLowerCase() == moves[i].piece) && Ox88[to] == moves[i].to && (from == square[0] || from == square[1]) && (!promotion || promotion.toLowerCase() == moves[i].promotion)) { return moves[i]; } } } return null; } ascii() { let s = ' +------------------------+\n'; for (let i = Ox88.a8; i <= Ox88.h1; i++) { // display the rank if (file(i) === 0) { s += ' ' + '87654321'[rank(i)] + ' |'; } if (this._board[i]) { const piece = this._board[i].type; const color = this._board[i].color; const symbol = color === WHITE ? piece.toUpperCase() : piece.toLowerCase(); s += ' ' + symbol + ' '; } else { s += ' . '; } if ((i + 1) & 0x88) { s += '|\n'; i += 8; } } s += ' +------------------------+\n'; s += ' a b c d e f g h'; return s; } perft(depth) { const moves = this._moves({ legal: false }); let nodes = 0; const color = this._turn; for (let i = 0, len = moves.length; i < len; i++) { this._makeMove(moves[i]); if (!this._isKingAttacked(color)) { if (depth - 1 > 0) { nodes += this.perft(depth - 1); } else { nodes++; } } this._undoMove(); } return nodes; } setTurn(color) { if (this._turn == color) { return false; } this.move('--'); return true; } turn() { return this._turn; } board() { const output = []; let row = []; for (let i = Ox88.a8; i <= Ox88.h1; i++) { if (this._board[i] == null) { row.push(null); } else { row.push({ square: algebraic(i), type: this._board[i].type, color: this._board[i].color, }); } if ((i + 1) & 0x88) { output.push(row); row = []; i += 8; } } return output; } squareColor(square) { if (square in Ox88) { const sq = Ox88[square]; return (rank(sq) + file(sq)) % 2 === 0 ? 'light' : 'dark'; } return null; } history({ verbose = false } = {}) { const reversedHistory = []; const moveHistory = []; while (this._history.length > 0) { reversedHistory.push(this._undoMove()); } while (true) { const move = reversedHistory.pop(); if (!move) { break; } if (verbose) { moveHistory.push(new Move(this, move)); } else { moveHistory.push(this._moveToSan(move, this._moves())); } this._makeMove(move); } return moveHistory; } /* * Keeps track of position occurrence counts for the purpose of repetition * checking. Old positions are removed from the map if their counts are reduced to 0. */ _getPositionCount(hash) { return this._positionCount.get(hash) ?? 0; } _incPositionCount() { this._positionCount.set(this._hash, (this._positionCount.get(this._hash) ?? 0) + 1); } _decPositionCount(hash) { const currentCount = this._positionCount.get(hash) ?? 0; if (currentCount === 1) { this._positionCount.delete(hash); } else { this._positionCount.set(hash, currentCount - 1); } } _pruneComments() { const reversedHistory = []; const currentComments = {}; const copyComment = (fen) => { if (fen in this._comments) { currentComments[fen] = this._comments[fen]; } }; while (this._history.length > 0) { reversedHistory.push(this._undoMove()); } copyComment(this.fen()); while (true) { const move = reversedHistory.pop(); if (!move) { break; } this._makeMove(move); copyComment(this.fen()); } this._comments = currentComments; } getComment() { return this._comments[this.fen()]; } setComment(comment) { this._comments[this.fen()] = comment.replace('{', '[').replace('}', ']'); } /** * @deprecated Renamed to `removeComment` for consistency */ deleteComment() { return this.removeComment(); } removeComment() { const comment = this._comments[this.fen()]; delete this._comments[this.fen()]; return comment; } getComments() { this._pruneComments(); return Object.keys(this._comments).map((fen) => { return { fen: fen, comment: this._comments[fen] }; }); } /** * @deprecated Renamed to `removeComments` for consistency */ deleteComments() { return this.removeComments(); } removeComments() { this._pruneComments(); return Object.keys(this._comments).map((fen) => { const comment = this._comments[fen]; delete this._comments[fen]; return { fen: fen, comment: comment }; }); } setCastlingRights(color, rights) { for (const side of [KING, QUEEN]) { if (rights[side] !== undefined) { if (rights[side]) { this._castling[color] |= SIDES[side]; } else { this._castling[color] &= ~SIDES[side]; } } } this._updateCastlingRights(); const result = this.getCastlingRights(color); return ((rights[KING] === undefined || rights[KING] === result[KING]) && (rights[QUEEN] === undefined || rights[QUEEN] === result[QUEEN])); } getCastlingRights(color) { return { [KING]: (this._castling[color] & SIDES[KING]) !== 0, [QUEEN]: (this._castling[color] & SIDES[QUEEN]) !== 0, }; } moveNumber() { return this._moveNumber; } } exports.BISHOP = BISHOP; exports.BLACK = BLACK; exports.Chess = Chess; exports.DEFAULT_POSITION = DEFAULT_POSITION; exports.KING = KING; exports.KNIGHT = KNIGHT; exports.Move = Move; exports.PAWN = PAWN; exports.QUEEN = QUEEN; exports.ROOK = ROOK; exports.SEVEN_TAG_ROSTER = SEVEN_TAG_ROSTER; exports.SQUARES = SQUARES; exports.WHITE = WHITE; exports.validateFen = validateFen; exports.xoroshiro128 = xoroshiro128; //# sourceMappingURL=chess.js.map