// Minimal frontend to create/join a game and render a static board using chess_maestro pieces const q = s => document.querySelector(s); function showLobby() { q('#lobby').classList.remove('hidden'); q('#board-section')?.classList?.add('hidden'); } function showBoard(gameId, role) { q('#lobby').classList.add('hidden'); q('#board-section')?.classList?.remove('hidden'); q('#game-id').textContent = gameId; q('#player-role').textContent = role; renderBoard(role === 'white'); } q('#create-btn').addEventListener('click', () => { console.log('[frontend] create-btn clicked'); const id = 'game-' + Math.random().toString(36).slice(2,9); const pass = q('#create-pass').value; const name = q('#create-name').value || id; // minimal create: we don't prompt for a pseudo; server will assign an internal id const nick = 'player'; const colorChoice = 'random'; const game = { id, name, pass: pass || null, owner: 'you', created: Date.now(), players: [{ id: 'p-' + Math.random().toString(36).slice(2,6), nickname: nick, colorChoice, colorAssigned: null }], started: false }; // try backend first (explicit host). If it fails, save locally and redirect to waiting page. // include a neutral ownerNickname so backend creates the owner player, but we do not surface any pseudo in the UI fetch('http://localhost:4000/api/create', { method: 'POST', headers: {'Content-Type':'application/json'}, body: JSON.stringify({name, pass, ownerNickname: nick, ownerColorChoice: colorChoice}) }) .then(r => { console.log('[frontend] backend /api/create response', r.status); if(!r.ok) throw new Error('no api'); return r.json(); }) .then(resp => { console.log('[frontend] created (backend)', resp); /* backend now returns { ok: true, game, player } for the owner */ if(resp.player && resp.player.id){ sessionStorage.setItem(`playerId:${resp.game.id}`, resp.player.id); } alert('Partie créée: ' + (resp.game.name || 'Partie')); window.location.href = `waiting.html?game=${resp.game.id}`; }) .catch((err) => { console.warn('[frontend] backend create failed, saving locally and redirecting', err && err.message); // save to localStorage so waiting page can pick it up const all = JSON.parse(localStorage.getItem('games') || '[]'); all.push(game); localStorage.setItem('games', JSON.stringify(all)); alert('Partie créée localement: ' + (game.name || 'Partie')); window.location.href = `waiting.html?game=${game.id}`; }); }); q('#show-list-btn').addEventListener('click', () => { const list = q('#games-list'); list.classList.toggle('hidden'); renderGameList(); }); function saveGame(game){ const all = JSON.parse(localStorage.getItem('games') || '[]'); all.push(game); localStorage.setItem('games', JSON.stringify(all)); } function renderGameList(){ const ul = q('#games-ul'); ul.innerHTML = ''; console.log('[frontend] renderGameList called'); // prefer backend host in dev fetch('http://localhost:4000/api/list') .then(r => { if(!r.ok) throw new Error('no remote api'); return r.json(); }) .then(all => { if(!all || all.length === 0){ ul.innerHTML = '
  • Aucune partie disponible
  • '; return; } all.forEach(g => renderGameListItem(ul, g)); }) .catch(() => { // try same-origin then localStorage fetch('/api/list') .then(r => { if(!r.ok) throw new Error('no local api'); return r.json(); }) .then(all => { if(!all || all.length === 0){ ul.innerHTML = '
  • Aucune partie disponible
  • '; return; } all.forEach(g => renderGameListItem(ul, g)); }) .catch(() => { const all = JSON.parse(localStorage.getItem('games') || '[]'); if(all.length === 0){ ul.innerHTML = '
  • Aucune partie disponible
  • '; return; } all.forEach(g => renderGameListItem(ul, g)); }); }); } // Socket: listen for global games-list updates from backend to refresh lobby list live if(typeof io !== 'undefined'){ try{ const sock = io('http://localhost:4000', { transports: ['websocket', 'polling'] }); sock.on('connect', () => { console.log('lobby socket connected', sock.id); }); sock.on('games-list', (list) => { console.log('games-list event received', list); try { renderGameList(); } catch(e){} }); sock.on('connect_error', (e) => { console.warn('lobby socket connect error', e); }); }catch(e){ console.warn('failed to init lobby socket', e); } } function renderGameListItem(ul, g){ const li = document.createElement('li'); // display only human-friendly name; avoid showing internal ids li.textContent = g.name || 'Partie'; // detect if this client already joined this game (we store playerId in sessionStorage) const storedPlayerId = sessionStorage.getItem(`playerId:${g.id}`); // If we have a stored player id but the server-side game no longer contains that player, // cleanup the sessionStorage entry (it means the player was removed / left). let alreadyJoined = false; if (storedPlayerId) { const playerStillInGame = (g.players || []).some(p => p.id === storedPlayerId); if (!playerStillInGame) { // stale stored id: remove it sessionStorage.removeItem(`playerId:${g.id}`); } else { alreadyJoined = true; } } if(alreadyJoined){ const span = document.createElement('span'); span.textContent = ' — Vous êtes dans cette partie'; span.style.marginLeft = '8px'; li.appendChild(span); } else { const btn = document.createElement('button'); btn.textContent = 'Rejoindre'; btn.addEventListener('click', () => { console.log('[frontend] join clicked for', g.id); if(g.pass){ const entered = prompt('Mot de passe pour rejoindre la partie'); if(entered !== g.pass){ alert('Mot de passe incorrect'); return; } } const nick = prompt('Ton pseudo') || 'Player'; const payload = { id: g.id, pass: g.pass, nickname: nick }; // prefer backend host first fetch('http://localhost:4000/api/join', { method: 'POST', headers: {'Content-Type':'application/json'}, body: JSON.stringify(payload) }) .then(r => { if(!r.ok) throw new Error('join failed'); return r.json(); }) .then(resp => { if(resp && resp.player && resp.player.id){ sessionStorage.setItem(`playerId:${g.id}`, resp.player.id); } window.location.href = `waiting.html?game=${g.id}`; }) .catch(() => { fetch('/api/join', { method: 'POST', headers: {'Content-Type':'application/json'}, body: JSON.stringify(payload) }) .then(r => { if(!r.ok) throw new Error('join failed'); return r.json(); }) .then(() => { window.location.href = `waiting.html?game=${g.id}`; }) .catch(() => { saveGame(g); window.location.href = `waiting.html?game=${g.id}`; }); }); }); li.appendChild(btn); } ul.appendChild(li); } q('#leave-btn')?.addEventListener('click', () => showLobby()); q('#flip-btn')?.addEventListener('click', () => { const board = q('#board-container'); board.classList.toggle('flipped'); }); function renderBoard(asWhite=true) { const container = q('#board-container'); if(!container) return; container.innerHTML = ''; const board = document.createElement('div'); board.className = 'board'; if (!asWhite) board.classList.add('flipped'); for (let r = 0; r < 8; r++) { const row = document.createElement('div'); row.className = 'row'; for (let c = 0; c < 8; c++) { const cell = document.createElement('div'); cell.className = 'cell'; const piece = document.createElement('img'); piece.className = 'piece'; if (r === 1) piece.src = 'assets/chess-pieces/chess_maestro_bw/wP.svg'; else if (r === 6) piece.src = 'assets/chess-pieces/chess_maestro_bw/bP.svg'; else piece.style.display = 'none'; cell.appendChild(piece); row.appendChild(cell); } board.appendChild(row); } container.appendChild(board); } // initial view showLobby(); // waiting room helpers let pollInterval = null; function showWaiting(game){ q('#lobby').classList.add('hidden'); q('#board-section')?.classList?.add('hidden'); q('#lobby-waiting').classList.remove('hidden'); // show the game name instead of internal id q('#wait-game-id').textContent = game.name || ''; renderWaitingPlayers(game.players || []); } function renderWaitingPlayers(players){ const ul = q('#wait-players'); ul.innerHTML = ''; if(!players || players.length === 0) ul.innerHTML = '
  • Aucun joueur
  • '; (players||[]).forEach(p => { const li = document.createElement('li'); li.textContent = `${p.nickname} (${p.colorAssigned || p.colorChoice})`; ul.appendChild(li); }); } function startPolling(gameId){ if(pollInterval) clearInterval(pollInterval); pollInterval = setInterval(() => { fetch(`/api/game/${gameId}`).then(r => { if(!r.ok) throw new Error('no api'); return r.json(); }).then(g => { renderWaitingPlayers(g.players || []); if(g.started){ clearInterval(pollInterval); q('#lobby-waiting').classList.add('hidden'); showBoard(g.id, 'white'); } }).catch(() => { fetch(`http://localhost:4000/api/game/${gameId}`).then(r => r.json()).then(g => { renderWaitingPlayers(g.players || []); if(g.started){ clearInterval(pollInterval); q('#lobby-waiting').classList.add('hidden'); showBoard(g.id, 'white'); } }).catch(()=>{}); }); }, 1000); } q('#start-btn')?.addEventListener('click', () => { const id = q('#wait-game-id').textContent; fetch('/api/start', { method: 'POST', headers: {'Content-Type':'application/json'}, body: JSON.stringify({ id }) }) .then(r => { if(!r.ok) throw new Error('start failed'); return r.json(); }) .then(() => alert('Partie démarrée')) .catch(() => { fetch('http://localhost:4000/api/start', { method: 'POST', headers: {'Content-Type':'application/json'}, body: JSON.stringify({ id }) }).then(()=>alert('Partie démarrée')).catch(()=>alert('Impossible de démarrer la partie')); }); }); q('#back-to-lobby')?.addEventListener('click', () => { if(pollInterval) clearInterval(pollInterval); q('#lobby-waiting').classList.add('hidden'); showLobby(); });