import Cell from './cell.js'; import * as Movement from './movement/index.js'; import Piece, { PieceColor, PieceType } from './piece.js'; /** * Represents the game board. */ class Board { /** * @param {number} width * @param {number} height */ constructor(width, height) { /** @type {number} */ this.width = width; /** @type {number} */ this.height = height; /** @type {Cell[][]} */ this.grid = Array.from({ length: height }, () => Array.from({ length: width }, () => new Cell())); this.setupInitialPieces(); } /** * @returns {number} */ getWidth() { return this.width; } /** * @returns {number} */ getHeight() { return this.height; } /** * @param {number} x * @param {number} y * @returns {Cell} */ getCell(x, y) { return this.grid[y][x]; } /** * @param {number} x * @param {number} y * @param {Piece|null} piece */ setPiece(x, y, piece) { this.grid[y][x].piece = piece; } setupInitialPieces() { // Pawns for (let x = 0; x < this.width; x++) { this.setPiece(x, 1, new Piece(PieceColor.WHITE, PieceType.PAWN, [Movement.PawnMove])); this.setPiece(x, 6, new Piece(PieceColor.BLACK, PieceType.PAWN, [Movement.PawnMove])); } // Rooks this.setPiece(0, 0, new Piece(PieceColor.WHITE, PieceType.ROOK, [Movement.RookMove])); this.setPiece(7, 0, new Piece(PieceColor.WHITE, PieceType.ROOK, [Movement.RookMove])); this.setPiece(0, 7, new Piece(PieceColor.BLACK, PieceType.ROOK, [Movement.RookMove])); this.setPiece(7, 7, new Piece(PieceColor.BLACK, PieceType.ROOK, [Movement.RookMove])); // Knights this.setPiece(1, 0, new Piece(PieceColor.WHITE, PieceType.KNIGHT, [Movement.KnightMove])); this.setPiece(6, 0, new Piece(PieceColor.WHITE, PieceType.KNIGHT, [Movement.KnightMove])); this.setPiece(1, 7, new Piece(PieceColor.BLACK, PieceType.KNIGHT, [Movement.KnightMove])); this.setPiece(6, 7, new Piece(PieceColor.BLACK, PieceType.KNIGHT, [Movement.KnightMove])); // Bishops this.setPiece(2, 0, new Piece(PieceColor.WHITE, PieceType.BISHOP, [Movement.BishopMove])); this.setPiece(5, 0, new Piece(PieceColor.WHITE, PieceType.BISHOP, [Movement.BishopMove])); this.setPiece(2, 7, new Piece(PieceColor.BLACK, PieceType.BISHOP, [Movement.BishopMove])); this.setPiece(5, 7, new Piece(PieceColor.BLACK, PieceType.BISHOP, [Movement.BishopMove])); // Queens and Kings this.setPiece(3, 4, new Piece(PieceColor.WHITE, PieceType.QUEEN, [Movement.QueenMove])); this.setPiece(4, 0, new Piece(PieceColor.WHITE, PieceType.KING, [Movement.KingMove])); this.setPiece(3, 7, new Piece(PieceColor.BLACK, PieceType.QUEEN, [Movement.QueenMove])); this.setPiece(4, 7, new Piece(PieceColor.BLACK, PieceType.KING, [Movement.KingMove])); } } export { Cell, Movement, Piece, PieceColor, PieceType }; export default Board;