ChessNut/engine/core/board.js
2025-10-20 13:23:22 +02:00

67 lines
2.8 KiB
JavaScript

import Cell from './cell.js';
import * as Movement from './movement/index.js';
import Piece, { PieceColor, PieceType } from './piece.js';
/**
* Represents the game board.
*/
class Board {
/**
* @param {number} width
* @param {number} height
*/
constructor(width, height) {
/** @type {number} */
this.width = width;
/** @type {number} */
this.height = height;
/** @type {Cell[][]} */
this.grid = Array.from({ length: height }, () => Array.from({ length: width }, () => new Cell()));
this.setupInitialPieces();
}
/**
* @param {number} x
* @param {number} y
* @param {Piece|null} piece
*/
setPiece(x, y, piece) {
this.grid[y][x].piece = piece;
}
setupInitialPieces() {
// Pawns
for (let x = 0; x < this.width; x++) {
this.setPiece(x, 1, new Piece(PieceColor.WHITE, PieceType.PAWN, [Movement.PawnMove], x, 1));
this.setPiece(x, 6, new Piece(PieceColor.BLACK, PieceType.PAWN, [Movement.PawnMove], x, 6));
}
// Rooks
this.setPiece(0, 0, new Piece(PieceColor.WHITE, PieceType.ROOK, [Movement.RookMove], 0, 0));
this.setPiece(7, 0, new Piece(PieceColor.WHITE, PieceType.ROOK, [Movement.RookMove], 7, 0));
this.setPiece(0, 7, new Piece(PieceColor.BLACK, PieceType.ROOK, [Movement.RookMove], 0, 7));
this.setPiece(7, 7, new Piece(PieceColor.BLACK, PieceType.ROOK, [Movement.RookMove], 7, 7));
// Knights
this.setPiece(1, 0, new Piece(PieceColor.WHITE, PieceType.KNIGHT, [Movement.KnightMove], 1, 0));
this.setPiece(6, 0, new Piece(PieceColor.WHITE, PieceType.KNIGHT, [Movement.KnightMove], 6, 0));
this.setPiece(1, 7, new Piece(PieceColor.BLACK, PieceType.KNIGHT, [Movement.KnightMove], 1, 7));
this.setPiece(6, 7, new Piece(PieceColor.BLACK, PieceType.KNIGHT, [Movement.KnightMove], 6, 7));
// Bishops
this.setPiece(2, 0, new Piece(PieceColor.WHITE, PieceType.BISHOP, [Movement.BishopMove], 2, 0));
this.setPiece(5, 0, new Piece(PieceColor.WHITE, PieceType.BISHOP, [Movement.BishopMove], 5, 0));
this.setPiece(2, 7, new Piece(PieceColor.BLACK, PieceType.BISHOP, [Movement.BishopMove], 2, 7));
this.setPiece(5, 7, new Piece(PieceColor.BLACK, PieceType.BISHOP, [Movement.BishopMove], 5, 7));
// Queens and Kings
this.setPiece(3, 0, new Piece(PieceColor.WHITE, PieceType.QUEEN, [Movement.QueenMove], 3, 0));
this.setPiece(4, 0, new Piece(PieceColor.WHITE, PieceType.KING, [Movement.KingMove], 4, 0));
this.setPiece(3, 7, new Piece(PieceColor.BLACK, PieceType.QUEEN, [Movement.QueenMove], 3, 7));
this.setPiece(4, 7, new Piece(PieceColor.BLACK, PieceType.KING, [Movement.KingMove], 4, 7));
}
}
export { Cell, Movement, Piece, PieceColor, PieceType };
export default Board;