ChessNut/public/waiting.html
2025-11-07 20:19:34 +01:00

93 lines
3.3 KiB
HTML

<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>ChessNut - Salle d'attente</title>
<style>body{font-family:Arial;margin:20px} input,button{padding:6px;margin:4px} #log{white-space:pre-wrap; border:1px solid #ddd;padding:8px;height:300px;overflow:auto} #players{margin:6px 0;padding-left:18px}</style>
</head>
<body>
<h2>ChessNut — Salle d'attente</h2>
<div>
<div>Room: <strong id="roomId">-</strong></div>
<div>Status: <strong id="status">-</strong></div>
<div>Joueurs:
<ul id="players"></ul>
</div>
</div>
<div style="margin-top:8px">
<button id="startBtn" style="display:none">Commencer la partie</button>
</div>
<!-- Waiting room: only players list and start button. Events/board/controls removed per request -->
<div style="margin-top:10px"><a href="/">Retour à la page principale</a></div>
<script src="https://cdn.socket.io/4.7.2/socket.io.min.js"></script>
<script>
function qs(name){ const url = new URL(window.location.href); return url.searchParams.get(name); }
const roomId = qs('roomId');
const playerId = qs('playerId') || undefined;
document.getElementById('roomId').textContent = roomId || '-';
const statusEl = document.getElementById('status');
const playersEl = document.getElementById('players');
let socket = null;
let myPlayerId = null;
let myColor = null;
function log(...args){ console.log(...args); }
if(!roomId){ alert('roomId manquant dans l\'URL'); }
function connectAndJoin(){
socket = io();
socket.on('connect', ()=>{ log('socket connecté', socket.id); });
socket.on('room:update', (data)=>{
console.log('room:update', data);
statusEl.textContent = data.status || '-';
playersEl.innerHTML = '';
(data.players||[]).forEach(p=>{
const li = document.createElement('li');
li.textContent = p.id + ' (' + p.color + ')';
playersEl.appendChild(li);
});
});
socket.emit('room:join', { roomId, playerId }, (resp)=>{
if(resp && resp.error){ log('join error', resp); alert(resp.error); return; }
myPlayerId = resp.playerId;
myColor = resp.color;
log('Rejoint room', resp);
// show start button only to host (white)
if(myColor === 'white'){
document.getElementById('startBtn').style.display = 'inline-block';
}
});
}
connectAndJoin();
// Start button handler (host)
document.getElementById('startBtn').addEventListener('click', ()=>{
if(!socket) return;
socket.emit('game:start', { roomId }, (resp)=>{
if(resp && resp.error){ log('start error', resp); alert(resp.error); return; }
log('game:start acknowledged');
});
});
// when server tells us game started, redirect both players to game page with playerId preserved
socket && socket.on && socket.on('game:started', (data)=>{
log('game:started', data);
// redirect, include playerId so client can rejoin as same player
if(myPlayerId){
window.location.href = `/game.html?roomId=${encodeURIComponent(roomId)}&playerId=${encodeURIComponent(myPlayerId)}`;
} else {
window.location.href = `/game.html?roomId=${encodeURIComponent(roomId)}`;
}
});
</script>
</body>
</html>