ChessNut/public/waiting.html
2025-11-07 20:39:25 +01:00

106 lines
3.9 KiB
HTML

<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>ChessNut - Salle d'attente</title>
<style>body{font-family:Arial;margin:20px} input,button{padding:6px;margin:4px} #log{white-space:pre-wrap; border:1px solid #ddd;padding:8px;height:300px;overflow:auto} #players{margin:6px 0;padding-left:18px}</style>
</head>
<body>
<h2>ChessNut — Salle d'attente</h2>
<div>
<div>Room: <strong id="roomId">-</strong></div>
<div>Status: <strong id="status">-</strong></div>
<div>Joueurs: <strong id="playerCount">0/2</strong></div>
</div>
<div style="margin-top:8px">
<button id="startBtn" style="display:none">Commencer la partie</button>
<button id="copyInviteBtn" style="margin-left:8px">Copier le lien d'invitation</button>
</div>
<!-- Waiting room: only players list and start button. Events/board/controls removed per request -->
<div style="margin-top:10px"><a href="/">Retour à la page principale</a></div>
<script src="https://cdn.socket.io/4.7.2/socket.io.min.js"></script>
<script>
function qs(name){ const url = new URL(window.location.href); return url.searchParams.get(name); }
const roomId = qs('roomId');
const playerId = qs('playerId') || undefined;
document.getElementById('roomId').textContent = roomId || '-';
const statusEl = document.getElementById('status');
const playerCountEl = document.getElementById('playerCount');
let socket = null;
let myPlayerId = null;
let myColor = null;
function log(...args){ console.log(...args); }
if(!roomId){ alert('roomId manquant dans l\'URL'); }
function connectAndJoin(){
socket = io();
socket.on('connect', ()=>{ log('socket connecté', socket.id); });
socket.on('room:update', (data)=>{
console.log('room:update', data);
statusEl.textContent = data.status || '-';
const count = (data.players||[]).length;
playerCountEl.textContent = `${count}/2`;
});
socket.emit('room:join', { roomId, playerId }, (resp)=>{
if(resp && resp.error){
console.warn('join error', resp);
alert(resp.error || 'Impossible de rejoindre la room');
// redirect back to home to let user retry/create
window.location.href = '/';
return;
}
myPlayerId = resp.playerId;
myColor = resp.color;
log('Rejoint room', resp);
// show start button only to host (white)
if(myColor === 'white'){
document.getElementById('startBtn').style.display = 'inline-block';
}
});
}
connectAndJoin();
// Start button handler (host)
document.getElementById('startBtn').addEventListener('click', ()=>{
if(!socket) return;
socket.emit('game:start', { roomId }, (resp)=>{
if(resp && resp.error){ log('start error', resp); alert(resp.error); return; }
log('game:start acknowledged');
});
});
// Copy invite link (hidden link, no display)
document.getElementById('copyInviteBtn').addEventListener('click', async ()=>{
const link = `${window.location.origin}/waiting.html?roomId=${encodeURIComponent(roomId)}`;
try{
await navigator.clipboard.writeText(link);
alert('Lien d\'invitation copié dans le presse-papier');
}catch(e){
// fallback
window.prompt('Copie le lien ci-dessous', link);
}
});
// when server tells us game started, redirect both players to game page with playerId preserved
socket && socket.on && socket.on('game:started', (data)=>{
log('game:started', data);
// redirect, include playerId so client can rejoin as same player
if(myPlayerId){
window.location.href = `/game.html?roomId=${encodeURIComponent(roomId)}&playerId=${encodeURIComponent(myPlayerId)}`;
} else {
window.location.href = `/game.html?roomId=${encodeURIComponent(roomId)}`;
}
});
</script>
</body>
</html>