ChessNut/public/game.html
2025-11-09 18:33:02 +01:00

236 lines
9.1 KiB
HTML

<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>ChessNut - Partie</title>
<link rel="stylesheet" href="/styles/style.css">
</head>
<body>
<h2>ChessNut — Partie</h2>
<div>Room: <strong id="roomId">-</strong> &nbsp;&nbsp; Vous jouez: <strong id="myColor">-</strong>
<div class="layout-row">
<div>
<div id="board"></div>
</div>
<aside style="min-width:320px;margin-left:18px">
<section class="card" style="margin-top:12px">
<div><strong>Outils / Logs</strong></div>
<div style="margin-top:8px">
<input id="from" placeholder="from (e2)" style="width:90px" />
<input id="to" placeholder="to (e4)" style="width:90px" />
<input id="promo" placeholder="promo (q,r)" style="width:80px" />
<button id="move">Envoyer</button>
</div>
<pre id="log" style="margin-top:8px;height:160px;overflow:auto">logs...</pre>
</section>
</aside>
</div>
<script src="https://cdn.socket.io/4.7.2/socket.io.min.js"></script>
<script>
function qs(name){ const url = new URL(window.location.href); return url.searchParams.get(name); }
const roomId = qs('roomId');
const playerId = qs('playerId') || undefined;
const roomIdEl = document.getElementById('roomId');
const playerIdEl = document.getElementById('playerId');
if(roomIdEl) roomIdEl.textContent = roomId || '-';
if(playerIdEl) playerIdEl.textContent = playerId || '-';
// optional UI elements: support removing the sidebar/sections without breaking JS
const logEl = document.getElementById('log');
const fenEl = document.getElementById('fen');
const playersEl = document.getElementById('players');
const boardEl = document.getElementById('board');
const myColorEl = document.getElementById('myColor');
let socket = null;
let myColor = null;
// safe logger: prefer on-page log if present, otherwise console
function log(...args){
if(logEl){
try{
logEl.textContent += '\n' + args.map(a=>typeof a==='object'?JSON.stringify(a):a).join(' ');
logEl.scrollTop = logEl.scrollHeight;
}catch(e){ console.log(...args); }
} else {
console.log(...args);
}
}
if(!roomId){ alert('roomId manquant dans l\'URL'); }
function connectAndJoin(){
socket = io();
socket.on('connect', ()=>{ log('socket connecté', socket.id); });
socket.on('room:update', (data)=>{
log('room:update', data);
if(fenEl) fenEl.textContent = data.fen || '-';
if(playersEl){
playersEl.innerHTML = '';
(data.players||[]).forEach(p=>{
const li = document.createElement('li');
li.textContent = p.id + ' (' + p.color + ')';
playersEl.appendChild(li);
});
}
if(data.size){
// ensure grid layout matches requested size and build squares
buildGrid(data.size);
// adjust board width/height responsively (keep squares roughly proportional)
const side = Math.min(800, Math.max(320, data.size * 80));
boardEl.style.width = side + 'px';
boardEl.style.height = side + 'px';
}
if(data.fen) renderFen(data.fen);
});
socket.on('move:moved', (data)=>{ log('move:moved', data); if(fenEl) fenEl.textContent = data.fen; renderFen(data.fen); });
socket.on('game:over', (data)=>{ log('game:over', data); if(fenEl) fenEl.textContent = data.fen; renderFen(data.fen); });
socket.on('game:started', (data)=>{ log('game:started', data); if(fenEl) fenEl.textContent = data.fen || '-'; renderFen(data.fen || ''); });
socket.emit('room:join', { roomId, playerId }, (resp)=>{
if(resp && resp.error){ log('join error', resp); alert(resp.error); return; }
log('Rejoint room', resp);
// remember assigned id/color from server
if(resp.playerId){
if(playerIdEl) playerIdEl.textContent = resp.playerId;
}
if(resp.color){
myColor = resp.color;
if(myColorEl) myColorEl.textContent = myColor;
// orient board for black
if(boardEl){
if(myColor === 'black') boardEl.classList.add('flipped');
else boardEl.classList.remove('flipped');
}
}
});
}
connectAndJoin();
// show markers for legal moves when clicking any square (any piece color)
function clearLegalMarkers(){
const prev = boardEl.querySelectorAll('.move-marker');
prev.forEach(p=>p.remove());
}
function showLegalMoves(moves){
clearLegalMarkers();
(moves||[]).forEach(m => {
const to = m.to || (m.move && m.move.to);
if(!to) return;
const target = boardEl.querySelector(`.square[data-square="${to}"]`);
if(!target) return;
const marker = document.createElement('div');
marker.className = 'move-marker';
// store metadata if needed later
marker.dataset.from = m.from || '';
marker.dataset.to = to;
target.appendChild(marker);
});
}
if(boardEl){
boardEl.addEventListener('click', (ev)=>{
const sqEl = ev.target.closest && ev.target.closest('.square');
if(!sqEl) return;
const square = sqEl.getAttribute('data-square');
if(!square) return;
if(socket){
socket.emit('game:legalMoves', { roomId, square }, (resp)=>{
if(resp && resp.error){ log('legalMoves error', resp); clearLegalMarkers(); return; }
log('legalMoves for', square, resp.moves || resp);
showLegalMoves(resp.moves || []);
});
}
});
}
const moveBtn = document.getElementById('move');
if(moveBtn){
moveBtn.addEventListener('click', ()=>{
if(!socket){ alert('non connecté'); return; }
const fromEl = document.getElementById('from');
const toEl = document.getElementById('to');
const promoEl = document.getElementById('promo');
const from = fromEl ? fromEl.value.trim() : '';
const to = toEl ? toEl.value.trim() : '';
const promotion = promoEl ? promoEl.value.trim() || undefined : undefined;
socket.emit('game:move', { roomId, from, to, promotion }, (resp)=>{
if(resp && resp.error) { log('move error', resp); alert(resp.error); return; }
log('move accepted', resp);
});
});
}
// Board rendering using provided SVG assets. Accepts FEN.
const pieceSetPath = '/assets/chess-pieces/chess_maestro_bw';
// board visual defaults are handled by CSS (background, size, border, position)
function renderFen(fen){
if(!fen) return;
// only handle standard FEN for 8x8; for other sizes server should send a 'board' structure
const parts = fen.split(' ');
const rows = parts[0].split('/');
// clear existing pieces but keep squares if present
const squares = boardEl.querySelectorAll('.square');
squares.forEach(s=> s.innerHTML = '');
// place pieces according to FEN (assume 8x8)
for(let r=0;r<rows.length;r++){
const row = rows[r];
let file = 0;
for(let i=0;i<row.length;i++){
const ch = row[i];
if(/[1-8]/.test(ch)){
const empties = parseInt(ch,10);
file += empties;
} else {
const isWhite = (ch === ch.toUpperCase());
const letter = ch.toUpperCase();
const filename = (isWhite ? 'w' + letter : 'b' + letter) + '.svg';
const rank = 8 - r; // FEN rows are from rank 8..1
const fileLetter = String.fromCharCode('a'.charCodeAt(0) + file);
const squareName = `${fileLetter}${rank}`;
const sqEl = boardEl.querySelector(`.square[data-square="${squareName}"]`);
if(sqEl){
const img = document.createElement('img');
img.src = `${pieceSetPath}/${filename}`;
img.className = 'piece';
sqEl.appendChild(img);
}
file++;
}
}
}
}
// build grid with independent square elements and data-square attributes
function buildGrid(size){
if(!size || size < 1) size = 8;
boardEl.style.gridTemplateColumns = `repeat(${size}, 1fr)`;
boardEl.style.gridTemplateRows = `repeat(${size}, 1fr)`;
// if grid already has correct number of squares, keep them
const existing = boardEl.querySelectorAll('.square');
if(existing.length === size * size) return;
boardEl.innerHTML = '';
// create rows from rank size..1 (so that a1 is bottom-left if CSS doesn't flip)
for(let rank = size; rank >= 1; rank--){
for(let file = 0; file < size; file++){
const fileLetter = String.fromCharCode('a'.charCodeAt(0) + file);
const squareName = `${fileLetter}${rank}`;
const sq = document.createElement('div');
// color squares in checker pattern
const dark = ((file + rank) % 2) === 0;
sq.className = 'square ' + (dark ? 'dark' : 'light');
sq.setAttribute('data-square', squareName);
boardEl.appendChild(sq);
}
}
}
</script>
</body>
</html>