start button and improved feeling
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parent
169aa0e72b
commit
662ee8fd10
2 changed files with 85 additions and 6 deletions
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@ -183,8 +183,8 @@ class Game {
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}
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}
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botPlay() {
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botPlay() {
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this.draw(this.turn);
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// Le bot défausse une tuile au hasard (supposant qu'il a déjà pioché)
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const hand = this.hands[this.turn];
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const hand = this.hands[this.turn];
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const randomIndex = Math.floor(Math.random() * (hand.tiles.length + (hand.drawn ? 1 : 0)));
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const randomIndex = Math.floor(Math.random() * (hand.tiles.length + (hand.drawn ? 1 : 0)));
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this.discard(this.turn, randomIndex);
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this.discard(this.turn, randomIndex);
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}
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}
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@ -32,7 +32,7 @@
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position: absolute;
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position: absolute;
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top: 250px;
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top: 250px;
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right: 170px;
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right: 170px;
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z-index: 1;
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z-index: 101;
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display: none;
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display: none;
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}
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}
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@ -56,11 +56,64 @@
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position: absolute;
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position: absolute;
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top: 0px;
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top: 0px;
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left: 350px;
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left: 350px;
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display: flex;
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display: none;
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align-items: center;
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align-items: center;
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justify-content: center;
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justify-content: center;
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min-height: 100vh;
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min-height: 100vh;
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}
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}
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#start-screen {
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position: fixed;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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width: 100vw;
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height: 100vh;
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background: transparent;
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z-index: 100;
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}
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#start-screen h2 {
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color: white;
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font-size: 3em;
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margin-bottom: 20px;
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text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);
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}
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#start-screen p {
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color: white;
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font-size: 1.2em;
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margin-bottom: 40px;
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text-align: center;
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max-width: 500px;
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}
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#start-button {
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padding: 15px 50px;
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font-size: 1.3em;
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background-color: #FFD700;
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color: #333;
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border: none;
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border-radius: 50px;
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cursor: pointer;
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font-weight: bold;
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box-shadow: 0 4px 15px rgba(0, 0, 0, 0.2);
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transition: all 0.3s ease;
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}
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#start-button:hover {
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background-color: #FFA500;
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transform: scale(1.05);
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box-shadow: 0 6px 20px rgba(0, 0, 0, 0.3);
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}
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#start-button:active {
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transform: scale(0.98);
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}
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#game {
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#game {
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position: relatives;
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position: relatives;
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width: var(--game_radius);
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width: var(--game_radius);
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@ -253,6 +306,12 @@
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</div>
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</div>
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<div id="mascotte"></div>
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<div id="mascotte"></div>
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<div id="start-screen">
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<h2>Riichi Mahjong</h2>
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<p>Entraînez-vous à maîtriser les appels en jouant une partie contre trois bots</p>
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<button id="start-button">Lancer la partie</button>
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</div>
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<div id="game-center">
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<div id="game-center">
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<div id="game">
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<div id="game">
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<div id="game-info"></div>
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<div id="game-info"></div>
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@ -277,6 +336,22 @@
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import { Game } from '/frontend/js/game.js';
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import { Game } from '/frontend/js/game.js';
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window.addEventListener('DOMContentLoaded', () => {
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window.addEventListener('DOMContentLoaded', () => {
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// Gestion du bouton de démarrage
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const startButton = document.getElementById('start-button');
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const startScreen = document.getElementById('start-screen');
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const gameCenter = document.getElementById('game-center');
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startButton.addEventListener('click', () => {
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startScreen.style.display = 'none';
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gameCenter.style.display = 'flex';
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// Instancier une nouvelle partie et afficher les mains
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game = new Game();
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renderHands();
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updateTurnIndicator();
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});
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// Déclarer les variables et fonctions ici pour qu'elles soient accessibles partout
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let game;
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// Charger le menu
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// Charger le menu
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fetch('/components/menu.html')
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fetch('/components/menu.html')
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.then(r => r.text())
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.then(r => r.text())
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@ -297,7 +372,6 @@
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});
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});
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// Instancier une nouvelle partie et afficher les mains
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// Instancier une nouvelle partie et afficher les mains
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const game = new Game();
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function renderHands() {
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function renderHands() {
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for (let i = 0; i < 4; i++) {
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for (let i = 0; i < 4; i++) {
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@ -409,7 +483,12 @@
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async function playBotsSequentially() {
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async function playBotsSequentially() {
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// Les bots jouent après le joueur humain
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// Les bots jouent après le joueur humain
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while (game.turn !== 0) {
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while (game.turn !== 0) {
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await new Promise(resolve => setTimeout(resolve, 800));
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await new Promise(resolve => setTimeout(resolve, 500));
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game.draw(game.turn);
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renderHands();
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// Pause aléatoire pour simuler la réflexion
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const randomDelay = 1000 + Math.random() * 1000;
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await new Promise(resolve => setTimeout(resolve, randomDelay));
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game.botPlay();
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game.botPlay();
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game.nextTurn();
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game.nextTurn();
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updateTurnIndicator();
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updateTurnIndicator();
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