Riichi/frontend/pages/riichi/chap5.html
2026-02-26 22:22:01 +01:00

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HTML

<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<title>Tuto Riichi</title>
<link rel="stylesheet" href="/frontend/css/style.css">
<link rel="stylesheet" href="/frontend/css/text.css">
<link rel="stylesheet" href="/frontend/css/speech-bubble.css">
<link rel="stylesheet" href="/frontend/css/hand.css">
<style>
#menu {
position: relative;
z-index: 10;
}
#mascotte {
position: absolute;
top: 670px;
right: 100px;
z-index: 999;
transform: scaleX(-1);
cursor: pointer;
}
#mascotte img {
width: 250px;
height: auto;
display: block;
}
.speech-bubble {
position: absolute;
top: 250px;
right: 170px;
z-index: 1;
display: none;
}
.speech-bubble.visible {
display: flex;
}
#tiles-container {
display: flex;
justify-content: center;
align-items: flex-start;
gap: 10px;
padding: 20px;
}
:root {
--game_radius: 1100px;
}
#game-center {
position: absolute;
top: 0px;
left: 350px;
display: flex;
align-items: center;
justify-content: center;
min-height: 100vh;
}
#game {
position: relatives;
width: var(--game_radius);
height: var(--game_radius);
}
#hand-0 {
position: absolute;
transform: translate(-50%, 50%);
bottom: -10%;
left: 50%;
display: flex;
flex-direction: row;
align-items: flex-end;
gap: 5px;
padding: 20px 0 0 20px;
}
#hand-1 {
position: absolute;
transform: translate(-50%, -400%) rotate(-90deg) translate(0%, 450%);
bottom: -10%;
left: 50%;
display: flex;
flex-direction: row;
align-items: flex-end;
gap: 5px;
padding: 20px 0 0 20px;
}
#hand-2 {
position: absolute;
transform: translate(-50%, -400%) rotate(180deg) translate(0%, 450%);
bottom: -10%;
left: 50%;
display: flex;
flex-direction: row;
align-items: flex-end;
gap: 5px;
padding: 20px 0 0 20px;
}
#hand-3 {
position: absolute;
transform: translate(-50%, -400%) rotate(90deg) translate(0%, 450%);
bottom: -10%;
left: 50%;
display: flex;
flex-direction: row;
align-items: flex-end;
gap: 5px;
padding: 20px 0 0 20px;
}
#hand-0 div:hover {
transform: translateY(-15px);
transition: transform 0.2s;
z-index: 2;
}
</style>
</head>
<body>
<div id="menu"></div>
<h1>Chapitre 5</h1>
<div class="speech-bubble">
<div class="speech-text" id="speech-text"></div>
</div>
<div id="mascotte"></div>
<div id="game-center">
<div id="game">
<div id="hand-0"></div>
<div id="hand-1"></div>
<div id="hand-2"></div>
<div id="hand-3"></div>
</div>
</div>
<script src="/frontend/js/fr/texts.js"></script>
<script src="/frontend/js/tile.js"></script>
<script src="/frontend/js/game.js"></script>
<script>
window.addEventListener('DOMContentLoaded', () => {
// Charger le menu
fetch('/components/menu.html')
.then(r => r.text())
.then(html => document.getElementById('menu').innerHTML = html);
// Afficher la mascotte et le texte
const mascotteEl = document.getElementById('mascotte');
mascotteEl.innerHTML = '<img src="/img/tilineau/idle.png" alt="Tilineau">';
document.getElementById('speech-text').innerHTML = texts.riichi.chap5;
// Toggle bulle de dialogue au clic sur la mascotte
const speechBubble = document.querySelector('.speech-bubble');
mascotteEl.addEventListener('click', () => {
speechBubble.classList.toggle('visible');
mascotteEl.innerHTML = speechBubble.classList.contains('visible')
? '<img class="explaining" src="/img/tilineau/explaining.png" alt="Tilineau">'
: '<img src="/img/tilineau/idle.png" alt="Tilineau">';
});
// Logique de jeu frontend
let game;
function renderPlayerHand(gameInstance) {
const handDiv = document.getElementById('hand-0');
handDiv.innerHTML = '';
let handTiles = gameInstance.handPlayer.tiles.slice();
sortHand(handTiles);
handTiles.forEach((tile, idx) => {
const tileDiv = document.createElement('div');
tileDiv.className = 'hand-tile-item';
tileDiv.innerHTML = tile.getSVG();
tileDiv.dataset.tileId = tile.id;
tileDiv.style.cursor = 'pointer';
tileDiv.addEventListener('click', () => discardTile(tile.id));
handDiv.appendChild(tileDiv);
});
// Pioche
if (gameInstance.handPlayer.draw) {
const drawTileDiv = document.createElement('div');
drawTileDiv.className = 'hand-tile-item draw-tile';
drawTileDiv.innerHTML = gameInstance.handPlayer.draw.getSVG();
drawTileDiv.dataset.tileId = gameInstance.handPlayer.draw.id;
drawTileDiv.style.cursor = 'pointer';
drawTileDiv.addEventListener('click', () => discardTile(gameInstance.handPlayer.draw.id));
handDiv.appendChild(drawTileDiv);
}
// Afficher les mains des bots
for (let bot = 0; bot < 3; bot++) {
const botDiv = document.getElementById('hand-' + (bot + 1));
botDiv.innerHTML = '';
let botTiles = gameInstance.handsBots[bot].tiles.slice();
botTiles.forEach(() => {
const tileDiv = document.createElement('div');
tileDiv.innerHTML = '<svg viewBox="0 0 310 410" width="60" height="80"><image href="/img/Regular/Back.svg" width="310" height="410"/></svg>';
botDiv.appendChild(tileDiv);
});
if (gameInstance.handsBots[bot].draw) {
const drawTileDiv = document.createElement('div');
drawTileDiv.innerHTML = '<svg viewBox="0 0 310 410" width="60" height="80"><image href="/img/Regular/Back.svg" width="310" height="410"/></svg>';
botDiv.appendChild(drawTileDiv);
}
}
}
game = new window.Game(renderPlayerHand);
function sortHand(hand) {
const familyOrder = { 'man': 0, 'pin': 1, 'sou': 2, 'wind': 3, 'dragon': 4 };
return hand.sort((a, b) => {
const famA = familyOrder[a.family] ?? 99;
const famB = familyOrder[b.family] ?? 99;
if (famA !== famB) return famA - famB;
if (a.value !== undefined && b.value !== undefined) return a.value - b.value;
if (a.wind !== undefined && b.wind !== undefined) return a.wind - b.wind;
if (a.dragon !== undefined && b.dragon !== undefined) return a.dragon - b.dragon;
return 0;
});
}
function renderPlayerHand() {
const handDiv = document.getElementById('hand-0');
handDiv.innerHTML = '';
let handTiles = game.handPlayer.tiles.slice();
sortHand(handTiles);
handTiles.forEach((tile, idx) => {
const tileDiv = document.createElement('div');
tileDiv.className = 'hand-tile-item';
tileDiv.innerHTML = tile.getSVG();
tileDiv.dataset.tileId = tile.id;
tileDiv.style.cursor = 'pointer';
tileDiv.addEventListener('click', () => discardTile(tile.id));
handDiv.appendChild(tileDiv);
});
// Pioche
if (game.handPlayer.draw) {
const drawTileDiv = document.createElement('div');
drawTileDiv.className = 'hand-tile-item draw-tile';
drawTileDiv.innerHTML = game.handPlayer.draw.getSVG();
drawTileDiv.dataset.tileId = game.handPlayer.draw.id;
drawTileDiv.style.cursor = 'pointer';
drawTileDiv.addEventListener('click', () => discardTile(game.handPlayer.draw.id));
handDiv.appendChild(drawTileDiv);
}
// Afficher les mains des bots
for (let bot = 0; bot < 3; bot++) {
const botDiv = document.getElementById('hand-' + (bot + 1));
botDiv.innerHTML = '';
let botTiles = game.handsBots[bot].tiles.slice();
// Affiche le dos des tuiles
botTiles.forEach(() => {
const tileDiv = document.createElement('div');
tileDiv.innerHTML = '<svg viewBox="0 0 310 410" width="60" height="80"><image href="/img/Regular/Back.svg" width="310" height="410"/></svg>';
botDiv.appendChild(tileDiv);
});
// Pioche du bot (si présente)
if (game.handsBots[bot].draw) {
const drawTileDiv = document.createElement('div');
drawTileDiv.innerHTML = '<svg viewBox="0 0 310 410" width="60" height="80"><image href="/img/Regular/Back.svg" width="310" height="410"/></svg>';
botDiv.appendChild(drawTileDiv);
}
}
}
function renderPlayerHand(gameInstance) {
const handDiv = document.getElementById('hand-0');
handDiv.innerHTML = '';
let handTiles = gameInstance.handPlayer.tiles.slice();
sortHand(handTiles);
handTiles.forEach((tile, idx) => {
const tileDiv = document.createElement('div');
tileDiv.className = 'hand-tile-item';
tileDiv.innerHTML = tile.getSVG();
tileDiv.dataset.tileId = tile.id;
tileDiv.style.cursor = 'pointer';
tileDiv.addEventListener('click', () => discardTile(tile.id));
handDiv.appendChild(tileDiv);
});
// Pioche
if (gameInstance.handPlayer.draw) {
const drawTileDiv = document.createElement('div');
drawTileDiv.className = 'hand-tile-item draw-tile';
drawTileDiv.innerHTML = gameInstance.handPlayer.draw.getSVG();
drawTileDiv.dataset.tileId = gameInstance.handPlayer.draw.id;
drawTileDiv.style.cursor = 'pointer';
drawTileDiv.addEventListener('click', () => discardTile(gameInstance.handPlayer.draw.id));
handDiv.appendChild(drawTileDiv);
}
// Afficher les mains des bots
for (let bot = 0; bot < 3; bot++) {
const botDiv = document.getElementById('hand-' + (bot + 1));
botDiv.innerHTML = '';
let botTiles = gameInstance.handsBots[bot].tiles.slice();
botTiles.forEach(() => {
const tileDiv = document.createElement('div');
tileDiv.innerHTML = '<svg viewBox="0 0 310 410" width="60" height="80"><image href="/img/Regular/Back.svg" width="310" height="410"/></svg>';
botDiv.appendChild(tileDiv);
});
if (gameInstance.handsBots[bot].draw) {
const drawTileDiv = document.createElement('div');
drawTileDiv.innerHTML = '<svg viewBox="0 0 310 410" width="60" height="80"><image href="/img/Regular/Back.svg" width="310" height="410"/></svg>';
botDiv.appendChild(drawTileDiv);
}
}
}
async function discardTile(tileId) {
await game.discardTile(tileId);
}
// renderPlayerHand(game); // Removed direct call to renderPlayerHand with game
});
</script>
</body>
</html>