Riichi/src/button.ts
2025-04-13 15:00:02 +02:00

311 lines
7.4 KiB
TypeScript

import { Tile } from "./tile";
/**
* Type definition for button rendering functions
*/
type ButtonRenderer = (
ctx: CanvasRenderingContext2D,
x: number,
y: number
) => void;
/**
* Button configuration interface
*/
interface ButtonConfig {
text: string;
color: string;
action: number;
}
// Button constants
const BUTTON_RADIUS = 8;
const BUTTON_WIDTH = 110;
const BUTTON_HEIGHT = 50;
const BUTTON_SPACING = 120;
const BUTTON_AREA_Y_MIN = 838;
const BUTTON_AREA_Y_MAX = 888;
const BUTTON_MARGIN = 10;
const BASE_X_POSITION = 850;
// Button style configurations
const BUTTON_STYLES: Record<string, ButtonConfig> = {
pass: { text: "Ignorer", color: "#FF9030", action: 0 },
chii: { text: "Chii", color: "#FFCC33", action: 1 },
pon: { text: "Pon", color: "#FFCC33", action: 2 },
kan: { text: "Kan", color: "#FFCC33", action: 3 },
ron: { text: "Ron", color: "#FF3060", action: 4 },
tsumo: { text: "Tsumo", color: "#FF3060", action: 5 },
back: { text: "Retour", color: "#FF9030", action: 0 }
};
/**
* Determines which button was clicked based on coordinates
* @returns The action value of the clicked button or -1 if no button was clicked
*/
export function clickAction(
x: number,
y: number,
chii: boolean,
pon: boolean,
kan: boolean,
ron: boolean,
tsumo: boolean
): number {
const activeButtons = getActiveButtons(chii, pon, kan, ron, tsumo);
if (activeButtons.length === 0) {
return -1;
}
// Calculate starting X position based on number of buttons
const xmin = 960 - activeButtons.length * BUTTON_SPACING;
// Check if Y coordinate is within button area
const isYInButtonArea = BUTTON_AREA_Y_MIN < y && y < BUTTON_AREA_Y_MAX;
if (!isYInButtonArea) {
return -1;
}
// Calculate which button was clicked
const buttonIndex = Math.floor((x - xmin) / BUTTON_SPACING);
const xOffset = (x - xmin) - BUTTON_SPACING * buttonIndex;
if (
buttonIndex >= 0 &&
buttonIndex < activeButtons.length &&
xOffset > BUTTON_MARGIN
) {
return activeButtons[buttonIndex];
}
return -1;
}
/**
* Draw all active buttons on the canvas
*/
export function drawButtons(
ctx: CanvasRenderingContext2D,
chii: boolean,
pon: boolean,
kan: boolean,
ron: boolean,
tsumo: boolean
): void {
const buttonFunctions: [boolean, ButtonRenderer][] = [
[chii, (ctx, x, y) => renderButton(ctx, x, y, BUTTON_STYLES.chii)],
[pon, (ctx, x, y) => renderButton(ctx, x, y, BUTTON_STYLES.pon)],
[kan, (ctx, x, y) => renderButton(ctx, x, y, BUTTON_STYLES.kan)],
[ron, (ctx, x, y) => renderButton(ctx, x, y, BUTTON_STYLES.ron)],
[tsumo, (ctx, x, y) => renderButton(ctx, x, y, BUTTON_STYLES.tsumo)]
];
// Only show the pass button if at least one other button is active
const hasActiveButtons = buttonFunctions.some(([isActive]) => isActive);
if (hasActiveButtons) {
buttonFunctions.unshift([true, (ctx, x, y) => renderButton(ctx, x, y, BUTTON_STYLES.pass)]);
} else {
return; // No buttons to draw
}
// Draw active buttons
let positionOffset = 0;
for (const [isActive, renderFunc] of buttonFunctions) {
if (isActive) {
renderFunc(
ctx,
BASE_X_POSITION - positionOffset * BUTTON_SPACING,
835
);
positionOffset++;
}
}
}
/**
* Determines which Chi option was clicked
* @returns The value of the clicked Chi option or -1 if no option was clicked
*/
export function clickChii(
x: number,
y: number,
chiis: Array<Array<Tile>>
): number {
if (chiis.length === 0) {
return -1;
}
// Calculate starting X position based on number of options
const xmin = 960 - (chiis.length + 1) * BUTTON_SPACING;
// Check if Y coordinate is within button area
const isYInButtonArea = BUTTON_AREA_Y_MIN < y && y < BUTTON_AREA_Y_MAX;
if (!isYInButtonArea) {
return -1;
}
// Calculate which option was clicked
const optionIndex = Math.floor((x - xmin) / BUTTON_SPACING);
const xOffset = (x - xmin) - BUTTON_SPACING * optionIndex;
if (
optionIndex >= 0 &&
optionIndex < (chiis.length + 1) &&
xOffset > BUTTON_MARGIN
) {
// Return 0 for "back" button or the value of the selected Chi option
return optionIndex === chiis.length ? 0 : chiis[optionIndex][0].getValue();
}
return -1;
}
/**
* Draw Chi options on the canvas
*/
export function drawChiis(
ctx: CanvasRenderingContext2D,
chiis: Array<Array<Tile>>
): void {
// Create a copy to avoid modifying the original array
const chiiOptions = [...chiis].reverse();
// Draw "back" button
renderButton(ctx, BASE_X_POSITION, 835, BUTTON_STYLES.back);
// Draw Chi options
let positionOffset = 1;
for (const tiles of chiiOptions) {
drawOneChii(
ctx,
BASE_X_POSITION - positionOffset * BUTTON_SPACING,
835,
tiles
);
positionOffset++;
}
}
/**
* Draw a single Chi option
*/
function drawOneChii(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
tiles: Array<Tile>
): void {
const tileOffset = 32;
const tileStartX = x + 7;
const tileStartY = y + 5;
// Draw the button background
drawButtonShape(ctx, x, y, BUTTON_RADIUS, BUTTON_WIDTH, BUTTON_HEIGHT, BUTTON_STYLES.chii.color);
// Draw the tiles
for (let i = 0; i < tiles.length; i++) {
tiles[i].drawTile(
ctx,
tileStartX + tileOffset * i,
tileStartY,
0.4,
false,
0,
false,
false
);
}
}
/**
* Get the list of active button action values
*/
function getActiveButtons(
chii: boolean,
pon: boolean,
kan: boolean,
ron: boolean,
tsumo: boolean
): number[] {
const buttonConfigs: [boolean, number][] = [
[tsumo, BUTTON_STYLES.tsumo.action],
[ron, BUTTON_STYLES.ron.action],
[kan, BUTTON_STYLES.kan.action],
[pon, BUTTON_STYLES.pon.action],
[chii, BUTTON_STYLES.chii.action]
];
const activeButtons = buttonConfigs
.filter(([isActive]) => isActive)
.map(([, action]) => action);
// Add pass button if any other buttons are active
if (activeButtons.length > 0) {
activeButtons.push(BUTTON_STYLES.pass.action);
}
return activeButtons;
}
/**
* Render a button with text
*/
function renderButton(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
config: ButtonConfig
): void {
drawButtonShape(ctx, x, y, BUTTON_RADIUS, BUTTON_WIDTH, BUTTON_HEIGHT, config.color);
// Add text to the button
ctx.fillStyle = "black";
ctx.font = "30px garamond";
// Center text based on its length
const textXPosition = x + BUTTON_WIDTH * (0.25 - config.text.length * 0.025);
const textYPosition = y + BUTTON_HEIGHT/2 * 1.3;
ctx.fillText(config.text, textXPosition, textYPosition);
}
/**
* Draw a rounded rectangle button shape
*/
function drawButtonShape(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
radius: number,
width: number,
height: number,
color: string
): void {
ctx.fillStyle = color;
ctx.beginPath();
// Top right corner
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
// Bottom right corner
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
// Bottom left corner
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
// Top left corner
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
ctx.fill();
// Add border
ctx.fillStyle = "#606060";
ctx.stroke();
}