Riichi/src/group.ts
2025-04-12 11:50:00 +02:00

91 lines
2.4 KiB
TypeScript

import { Tile } from "./tile";
export class Group {
constructor(
private tiles: Array<Tile>,
private stolenFrom: number,
private belongsTo: number
) {}
public push(tile: Tile): void {
this.tiles.push(tile);
}
public pop(): Tile | undefined {
return this.tiles.pop();
}
public getTiles(): Array<Tile> {
return this.tiles;
}
public compare(g: Group): number {
// Compare les premiers tiles, puis les seconds si égalité
const firstComparison = this.tiles[0].compare(g.tiles[0]);
return firstComparison !== 0 ? firstComparison : this.tiles[1].compare(g.tiles[1]);
}
public drawGroup(
ctx: CanvasRenderingContext2D,
x: number,
y: number,
os: number,
size: number,
rotation: number,
selectedTile?: Tile
): void {
// Sauvegarde et rotation du contexte
ctx.save();
ctx.translate(525, 525);
ctx.rotate(rotation);
ctx.translate(-525, -525);
// Calcul des paramètres de dessin
const v = 75 * size;
const w = 90 * size;
const osy = 25 * size / 2;
const p = (this.belongsTo - this.stolenFrom - 1 + 4) % 4;
// Détermination du tile sélectionné
const sf = selectedTile === undefined ? -1 : selectedTile.getFamily();
const sv = selectedTile === undefined ? 0 : selectedTile.getValue();
// Fonction helper pour éviter la répétition de code
const drawTile = (tile: Tile, tx: number, ty: number, angle: number) => {
tile.drawTile(
ctx,
tx,
ty,
size,
false,
angle,
tile.isEqual(sf, sv)
);
};
const HALF_PI = Math.PI / 2;
// Dessin selon la position
switch (p) {
case 0:
drawTile(this.tiles[0], x, y + osy, HALF_PI);
drawTile(this.tiles[1], x + w, y, 0);
drawTile(this.tiles[2], x + w + v + os * size, y, 0);
break;
case 1:
drawTile(this.tiles[0], x, y, 0);
drawTile(this.tiles[1], x + w, y + osy, -HALF_PI);
drawTile(this.tiles[2], x + w + v + 3 * os * size, y, 0);
break;
case 2:
drawTile(this.tiles[0], x, y, 0);
drawTile(this.tiles[1], x + v + os * size, y, 0);
drawTile(this.tiles[2], x + w + v + os * size, y + osy, -HALF_PI);
break;
default:
console.error(`Position non prise en charge: ${p}`);
}
ctx.restore();
}
}