Riichi/frontend/pages/chap2.html
2026-02-23 13:38:22 +01:00

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9.8 KiB
HTML

<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<title>Tuto Riichi</title>
<link rel="stylesheet" href="/frontend/css/style.css">
<link rel="stylesheet" href="/frontend/css/speech-bubble.css">
<link rel="stylesheet" href="/frontend/css/hand.css">
<style>
#menu {
position: relative;
z-index: 10;
}
#mascotte {
position: fixed;
bottom: 0px;
right: 160px;
z-index: 999;
transform: scaleX(-1);
cursor: pointer;
}
#mascotte img {
width: 250px;
height: auto;
display: block;
}
.speech-bubble {
position: fixed;
bottom: 320px;
right: 170px;
z-index: 998;
display: none;
}
.speech-bubble.visible {
display: flex;
}
#tiles-display {
padding: 20px;
max-width: 900px;
margin: 20px auto;
display: grid;
grid-template-columns: 100px 1fr;
gap: 30px;
align-items: start;
}
.section-title {
grid-column: 1 / -1;
color: #ffffff;
font-size: 1.5rem;
margin: 20px 0 10px 0;
font-weight: bold;
}
.hands-container {
grid-column: 1 / -1;
display: flex;
flex-direction: column;
gap: 30px;
justify-content: flex-start;
}
.hands-container .hand-display {
grid-column: auto;
margin-bottom: 0;
width: 100%;
}
.tiles-family {
margin-bottom: 0;
grid-column: 1 / -1;
display: grid;
grid-template-columns: 100px 1fr;
gap: 30px;
align-items: start;
}
.tiles-family h3 {
color: #ffffff;
margin: 0;
font-size: 1.2rem;
white-space: nowrap;
}
.tiles-grid {
display: grid;
grid-template-columns: repeat(9, minmax(0, 1fr));
gap: 3px;
}
.tile-item {
padding: 0;
text-align: center;
border-radius: 4px;
display: flex;
justify-content: center;
align-items: center;
}
.tiles-numbers {
grid-column: 2;
display: grid;
grid-template-columns: repeat(9, minmax(0, 1fr));
gap: 3px;
margin-bottom: 20px;
}
.tiles-numbers div {
text-align: center;
font-weight: bold;
color: #ffffff;
padding: 5px 0;
min-height: 50px;
display: flex;
align-items: center;
justify-content: center;
}
</style>
</head>
<body>
<div id="menu"></div>
<div id="tile-container"></div>
<div id="tiles-display"></div>
<div class="speech-bubble">
<div class="speech-text" id="speech-text"></div>
</div>
<div id="mascotte"></div>
<script src="/frontend/js/fr/texts.js"></script>
<script src="/frontend/js/hand.js"></script>
<script>
// Charger le menu
fetch('/components/menu.html')
.then(r => r.text())
.then(html => document.getElementById('menu').innerHTML = html);
// Afficher la mascotte
const mascolteEl = document.getElementById('mascotte');
mascolteEl.innerHTML = '<img src="/img/tilineau/speaking.png" alt="Tilineau">';
// Afficher le texte de bienvenue
document.getElementById('speech-text').innerHTML = texts.riichi.chap2;
// Toggle bulle de dialogue au clic sur la mascotte
const speechBubble = document.querySelector('.speech-bubble');
mascolteEl.addEventListener('click', () => {
speechBubble.classList.toggle('visible');
if (speechBubble.classList.contains('visible')) {
mascolteEl.innerHTML = '<img class="explaining" src="/img/tilineau/speaking.png" alt="Tilineau">';
} else {
mascolteEl.innerHTML = '<img src="/img/tilineau/speaking.png" alt="Tilineau">';
}
});
// Créer le titre de section
const tilesDisplay = document.getElementById('tiles-display');
const title = document.createElement('div');
title.className = 'section-title';
title.textContent = 'Exemples de mains';
tilesDisplay.appendChild(title);
// Créer le conteneur des mains
const handsContainer = document.createElement('div');
handsContainer.className = 'hands-container';
tilesDisplay.appendChild(handsContainer);
// Créer et afficher trois mains aléatoires
for (let i = 0; i < 3; i++) {
const hand = new Hand({
label: `Main ${i + 1}`,
position: 'top-label',
tilt: 'none',
containerId: 'tiles-display'
});
// Modifier temporairement le containerId pour ajouter à handsContainer
hand.containerId = null;
fetch(hand.apiUrl)
.then(r => r.json())
.then(data => {
const handDiv = document.createElement('div');
handDiv.className = `hand-display ${hand.position} tilt-${hand.tilt}`;
const label = document.createElement('div');
label.className = 'hand-label';
label.textContent = `Main ${i + 1}`;
handDiv.appendChild(label);
const container = document.createElement('div');
container.className = 'hand-container';
const handTiles = document.createElement('div');
handTiles.className = 'hand-tiles';
data.hand.forEach(tile => {
const tileDiv = document.createElement('div');
tileDiv.className = 'hand-tile-item';
tileDiv.innerHTML = tile.svg;
handTiles.appendChild(tileDiv);
});
container.appendChild(handTiles);
handDiv.appendChild(container);
handsContainer.appendChild(handDiv);
})
.catch(error => console.error('Erreur:', error));
}
// Créer le titre pour la main interactive
const interactiveTitle = document.createElement('div');
interactiveTitle.className = 'section-title';
interactiveTitle.textContent = 'Main interactive';
tilesDisplay.appendChild(interactiveTitle);
// Créer et afficher la main interactive avec une tuile piochée
fetch('/api/hand_with_draw')
.then(r => r.json())
.then(data => {
const handDiv = document.createElement('div');
handDiv.className = 'hand-display top-label tilt-none';
handDiv.id = 'interactive-hand';
const label = document.createElement('div');
label.className = 'hand-label';
label.textContent = 'Votre main';
handDiv.appendChild(label);
// Conteneur qui gère l'affichage avec flex (gère auto le draw si présent)
const container = document.createElement('div');
container.className = 'hand-container';
// Créer le grid des 13 tuiles
const handTiles = document.createElement('div');
handTiles.className = 'hand-tiles';
handTiles.id = 'interactive-tiles';
data.hand.forEach(tile => {
const tileDiv = document.createElement('div');
tileDiv.className = 'hand-tile-item';
tileDiv.innerHTML = tile.svg;
tileDiv.dataset.tileId = tile.id;
tileDiv.style.cursor = 'pointer';
tileDiv.addEventListener('click', () => discardTile(tile.id, tileDiv));
handTiles.appendChild(tileDiv);
});
container.appendChild(handTiles);
const drawTileDiv = document.createElement('div');
drawTileDiv.className = 'hand-tile-item draw-tile';
drawTileDiv.innerHTML = data.draw.svg;
drawTileDiv.dataset.tileId = data.draw.id;
drawTileDiv.style.cursor = 'pointer';
drawTileDiv.addEventListener('click', () => discardTile(data.draw.id, drawTileDiv));
container.appendChild(drawTileDiv);
handDiv.appendChild(container);
tilesDisplay.appendChild(handDiv);
})
.catch(error => console.error('Erreur:', error));
// Fonction pour défausser une tuile
async function discardTile(tileId, tileElement) {
try {
const response = await fetch('/api/discard', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({ tile_id: tileId })
});
if (!response.ok) {
console.error('Erreur lors de la défausse');
return;
}
const data = await response.json();
// Ajouter une animation de suppression
tileElement.style.opacity = '0';
tileElement.style.transition = 'opacity 0.3s ease';
setTimeout(() => {
// Mettre à jour la main interactive avec la nouvelle main
updateInteractiveHand(data.hand, data.draw);
}, 300);
} catch (error) {
console.error('Erreur:', error);
}
}
// Fonction pour mettre à jour la main interactive
function updateInteractiveHand(handData, drawData) {
const handTiles = document.getElementById('interactive-tiles');
handTiles.innerHTML = '';
handData.forEach(tile => {
const tileDiv = document.createElement('div');
tileDiv.className = 'hand-tile-item';
tileDiv.innerHTML = tile.svg;
tileDiv.dataset.tileId = tile.id;
tileDiv.style.cursor = 'pointer';
tileDiv.addEventListener('click', () => discardTile(tile.id, tileDiv));
handTiles.appendChild(tileDiv);
});
// Mettre à jour le draw
const container = handTiles.parentElement;
const oldDrawTile = container.querySelector('.draw-tile');
if (oldDrawTile) {
oldDrawTile.remove();
}
if (drawData) {
const drawTileDiv = document.createElement('div');
drawTileDiv.className = 'hand-tile-item draw-tile';
drawTileDiv.innerHTML = drawData.svg;
drawTileDiv.dataset.tileId = drawData.id;
drawTileDiv.style.cursor = 'pointer';
drawTileDiv.addEventListener('click', () => discardTile(drawData.id, drawTileDiv));
container.appendChild(drawTileDiv);
}
}
</script>
</body>
</html>