dilemmap/index.html
2026-07-25 22:13:49 +02:00

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Strategy Grid</title>
<style>
body {
font-family: sans-serif;
display: flex;
flex-direction: column;
align-items: center;
margin-top: 30px;
}
#controls {
margin-bottom: 15px;
}
#stepBtn, #resetBtn {
font-size: 14px;
padding: 6px 16px;
cursor: pointer;
margin-right: 8px;
}
#container {
display: flex;
flex-direction: row;
align-items: flex-start;
gap: 30px;
}
#grid {
display: grid;
gap: 1px;
background-color: #333;
border: 1px solid #333;
}
.cell {
width: 12px;
height: 12px;
}
#legend {
display: flex;
flex-direction: column;
gap: 10px;
padding-top: 4px;
}
.legend-item {
display: flex;
align-items: center;
gap: 8px;
font-size: 14px;
white-space: nowrap;
}
.legend-item input[type="checkbox"] {
cursor: pointer;
}
.legend-color {
width: 14px;
height: 14px;
display: inline-block;
border: 1px solid #333;
flex-shrink: 0;
}
#payoffs {
margin-top: 20px;
display: flex;
flex-direction: column;
gap: 8px;
}
.payoff-item {
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
font-size: 14px;
}
.payoff-item input {
width: 50px;
font-size: 14px;
}
</style>
</head>
<body>
<h1>Strategy Grid</h1>
<div id="controls">
<button id="stepBtn">Step</button>
<button id="resetBtn">Reset</button>
</div>
<div id="container">
<div id="grid"></div>
<div id="legend">
<div id="legendItems"></div>
<div id="payoffs">
<div class="payoff-item">
<label for="inputT">T (temptation)</label>
<input id="inputT" type="number" value="5">
</div>
<div class="payoff-item">
<label for="inputR">R (reward)</label>
<input id="inputR" type="number" value="3">
</div>
<div class="payoff-item">
<label for="inputP">P (punishment)</label>
<input id="inputP" type="number" value="1">
</div>
<div class="payoff-item">
<label for="inputS">S (sucker)</label>
<input id="inputS" type="number" value="0">
</div>
</div>
</div>
</div>
<script src="main.js"></script>
<script>
// ---- Color / function mapping ----
const COLORS = {
allwaysCooperate: "#2ecc71", // green
allwaysDefect: "#e74c3c", // red
randomChoice: "#95a5a6", // gray
titForThat: "#5dade2", // light blue
suspiciousTitForTat: "#2874a6", // dark blue
grimTrigger: "#8e44ad", // purple
majority: "#f39c12" // orange
};
const LABELS = {
allwaysCooperate: "Always Cooperate",
allwaysDefect: "Always Defect",
randomChoice: "Random",
titForThat: "Tit-for-Tat",
suspiciousTitForTat: "Suspicious Tit-for-Tat",
grimTrigger: "Grim Trigger",
majority: "Majority"
};
// maps each legend key to the actual strategy function defined in main.js
const STRATEGY_FUNCTIONS = {
allwaysCooperate: ALLC,
allwaysDefect: ALLD,
randomChoice: RAND,
titForThat: TFT,
suspiciousTitForTat: STFT,
grimTrigger: GRIM,
majority: MAJ
};
// ---- Rendering ----
function renderGrid(party) {
const gridEl = document.getElementById("grid");
gridEl.innerHTML = "";
gridEl.style.gridTemplateColumns = `repeat(${party.length}, 12px)`;
for (let i = 0; i < party.length; i++) {
for (let j = 0; j < party.length; j++) {
const fn = party.grid[i][j];
const cell = document.createElement("div");
cell.className = "cell";
cell.style.backgroundColor = COLORS[fn.name] || "#000";
cell.title = LABELS[fn.name] || fn.name;
gridEl.appendChild(cell);
}
}
}
function renderLegend() {
const legendEl = document.getElementById("legendItems");
for (const key in COLORS) {
const item = document.createElement("div");
item.className = "legend-item";
const checkbox = document.createElement("input");
checkbox.type = "checkbox";
checkbox.id = `checkbox-${key}`;
checkbox.checked = true;
const colorBox = document.createElement("span");
colorBox.className = "legend-color";
colorBox.style.backgroundColor = COLORS[key];
const label = document.createElement("span");
label.textContent = LABELS[key];
item.appendChild(checkbox);
item.appendChild(colorBox);
item.appendChild(label);
legendEl.appendChild(item);
}
}
// returns the list of strategy functions whose checkbox is currently checked
function getSelectedFunctions() {
const selected = [];
for (const key in STRATEGY_FUNCTIONS) {
const checkbox = document.getElementById(`checkbox-${key}`);
if (checkbox && checkbox.checked) {
selected.push(STRATEGY_FUNCTIONS[key]);
}
}
return selected;
}
// ---- Execution ----
let party = new Party(60);
renderGrid(party);
renderLegend();
function doStep() {
const T = Number(document.getElementById("inputT").value);
const R = Number(document.getElementById("inputR").value);
const P = Number(document.getElementById("inputP").value);
const S = Number(document.getElementById("inputS").value);
party.step(T, R, P, S);
renderGrid(party);
}
function doReset() {
const selected = getSelectedFunctions();
party.reset(selected); // if selected is empty, Party keeps the previous selection
renderGrid(party);
}
// single click: one step
document.getElementById("stepBtn").addEventListener("click", doStep);
// held click: repeat steps automatically, as if the button were being spammed
const stepBtn = document.getElementById("stepBtn");
let holdInterval = null;
const HOLD_DELAY = 300; // ms before auto-repeat kicks in
const HOLD_INTERVAL = 10; // ms between repeated steps while held
function startHold() {
stopHold(); // safety, avoid stacking intervals
holdInterval = setTimeout(() => {
holdInterval = setInterval(doStep, HOLD_INTERVAL);
}, HOLD_DELAY);
}
function stopHold() {
clearTimeout(holdInterval);
clearInterval(holdInterval);
holdInterval = null;
}
stepBtn.addEventListener("mousedown", startHold);
stepBtn.addEventListener("mouseup", stopHold);
stepBtn.addEventListener("mouseleave", stopHold);
stepBtn.addEventListener("touchstart", (e) => { e.preventDefault(); startHold(); });
stepBtn.addEventListener("touchend", stopHold);
document.getElementById("resetBtn").addEventListener("click", doReset);
</script>
</body>
</html>